Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

106 ratings
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9.785 MB
Sep 25, 2016 @ 2:57pm
Sep 9, 2017 @ 8:14am
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Description
Hired for a bit of Matrix recon on everyone's favorite mega, Ares Macrotechnology, your team finds themself beset by a Firewatch response team almost the moment they begin. Is Ares onto your mission or did someone on the crew betray you?

A short mod featuring around an hour to an hour and a half of gameplay and story. Interesting characters and enemies that scale with your character's karma (you also have the ability to adjust the scale at the Arcade). There's a combat free option for the Mercury portion of the matrix, and karma rewards for completionists. Decide who lives and who dies, and take sides in the final battle.

As a warning, this mod uses the old-school matrix style and the middle scene is extremely cpu heavy. Story is complete (pending bug fixes, etc).
Popular Discussions View All (2)
15
Jan 6, 2021 @ 6:37pm
Bug Reports
wave.of.atla
8
May 28, 2020 @ 11:11am
Review
Mack Yuu
77 Comments
DarkSpiral Feb 20, 2022 @ 1:24pm 
This is a good mod! The only real complaint I have is that the ending was very abrupt. Great writing, dangerous combat(foreshadowed by the mod's description), and I loved the Matrix scenarios.
Subspicion Jul 23, 2021 @ 3:17pm 
Overall though i heartily recommend. I do love your design of the matrix the most, especially in your other mod Mercurial. Would love to see a longer UGC incorporating this Matrix design with the investigation and intrigue from Mercurial along with the planning out a defense and setting up combats from this mod. That would make for the perfect pairing, like going into much more detail about the planning and prep and information gathering aspects of Shadowrunning as much as the actual runs themselves.
Subspicion Jul 23, 2021 @ 3:17pm 
Enjoyable little run, i had a lot of fun with it even despite my intense dislike of Matrix combat, even though i really like non combat or combat-lite Matrix segments. Found everything in this interesting though expect the second matrix segment that got very repetitive, though the mix of real world and matrix combat at the same time helped a little for me but still find the Matrix side of the combat too obnoxious, though i think that's not really much that can be done about matrix combat since you only have 1 character to use so it's always going to get very tedious if it goes on more than a couple turns.
Ingo Renfray Feb 6, 2021 @ 3:02pm 
Not much to criticise here except that it´s really, really short. Would have liked to see more of it.
KronoKinesis Jan 6, 2021 @ 6:36pm 
Not a bad little run. Nice character dialogue and depth for something so short. The battle part of the main section is a little awkward, but it does the job. Although I was never able to find out if the "fake sin" was actually obtainable or not, maybe just a nod to the PnP version like the Dodge Scoot?
Always Feral Apr 16, 2020 @ 10:46am 
I really enjoyed this one.
syburwolf Sep 25, 2018 @ 8:23am 
At the Docks, I chose "sorry to interrupt", then "I've received a conterproposal", then "attack". The dogs\veteran and Telestrian guards bust onto the scene, and each of my team takes an attack at me. But then the red enemy circles at the top right-hand corner of the screen stops at the 3rd circle out of 6 circles and gets stuck there. Although I can get to the objectives menu and see that the dogs\veteran are now on my team, I can zoom the camera in and out, but I can't move the camera around the meatspace area). I've retried this conversation half a dozen times and it happens every time.
dayaninikhaton Apr 29, 2018 @ 9:28am 
Theres some pretty original deas here with the arcade machine and the matrix scene, but the absolutely ENDLESS waves of Knight Errant troops storming your defenses is a dealbreaker. The flavor text alluded to clearing or boarding up the entrances, but after over 90 minutes I couldn't find a way to keep them out or escape. JUST. KEEP. COMING.
tyrhaynes Mar 24, 2018 @ 12:55am 
Enjoyable mod especially if you like the older decking rules. Pretty good character development for just a single medium length run. I recommend it.
fauxpas Feb 28, 2018 @ 9:11pm 
Perhaps a silly question and I simply missed something, but how do you get a fake SIN?