Age of Wonders III

Age of Wonders III

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Beastman Dwelling + the Old Man and the Sea Compatibility Mod
   
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0.484 MB
Sep 19, 2016 @ 3:04pm
Nov 15, 2016 @ 2:49pm
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Beastman Dwelling + the Old Man and the Sea Compatibility Mod

Description
Makes my two mods Beastman Dwelling and The Old Man and the Sea work together. Unfortunately this is necessary for any two mods which both add a new dwelling to the RMG :/

Beastmen Dwelling Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=766737160
The Old Man and the Sea: http://steamcommunity.com/workshop/filedetails/?id=688927870
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5 Comments
Euzekiel May 3, 2017 @ 8:04am 
Thanks for a nice mod. It might need to be updated for version 1.8: Citing Hiliadan from Triumph´s forum: "For other mods with issues, you probably need to contact their authors so that they do a small edit in their mod to say to the game that the mod works with v1.8 (it’s a quick edit, very simple)."
Gloweye Feb 27, 2017 @ 9:14am 
Hey dude,

Someone asked me whether your dwellings were compatible with my dark elves, so I made a little patch. Here's to let you know.

http://steamcommunity.com/sharedfiles/filedetails/?id=873633294
Tanaka Feb 13, 2017 @ 12:05pm 
I see I wonder if Triumph could fix this?
Eomolch  [author] Feb 13, 2017 @ 8:28am 
The problem is, if you want to properly add a dwelling to the random map generator, you will have to create new generating rules for it which are then added to the set of rules for the different map types. Since those entries can not be copied any dwelling mod has to change the same entries and therefore overwrite each other when used together.
Tanaka Jan 27, 2017 @ 7:19pm 
So none of the dwelling mods I have downloaded are compatible? How so? I have seen different ones?