Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I got a little stoned to tell you my feelings (as I am quite taciturn in normal life). The experience of playing this character has played a solid role in my own artistic pursuits. It's opened my eyes to some brilliant vistas of where to take sketch, verse, or paragraph.
I appreciate you. Great work. I swear I'll play the other classes at least once.
Their movement abilities really sell up the idea of planning how you shift through you stance phases. You have many options for trying to tank through a hit, press the attack, strike and retreat, or recover resources. Because if you have contingencies (including Contingency, hilariously) there's a way to *make it work*.
It feels like an animated show of some kind. Where the character's determination to destroy or circumvent ANY obstacle is their greatest tool.
I make it to about second tier of dungeons usually and then get wasted. Either I'm not quite clicking with it, or you're making this class difficult on purpose. Or both. Likely the first.
BUT THAT SAID I CANNOT GET ENOUGH of how cool Primal Chosen is.
They even have Avoidance Kata (like a Sidereal) If this is an Exalted reference I am 100% impressed/glad to see it.
As for Empyreal... I didn't actually make that myself, just enabled it, so there's only so much I can say. (shrugs helplessly)