Tales of Maj'Eyal

Tales of Maj'Eyal

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astralInferno's Celestial Oddities
   
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3.212 MB
Sep 13, 2016 @ 9:42am
Apr 11, 2017 @ 3:11pm
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astralInferno's Celestial Oddities

Description
A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, and the Empyreal fork.
28 Comments
LixieLorn  [author] Jan 19, 2023 @ 1:04am 
(also I haven't made it hard on Purpose, but I'm not particularly good at the game, so... unclear!)
LixieLorn  [author] Jan 19, 2023 @ 1:03am 
I want you to know that I am being 100% genuine and almost tearing up when I say this is the greatest review I have ever received, possibly for anything I have ever done. I kinda want to frame it and hang it on my wall.
PhilGraves Jan 18, 2023 @ 11:46pm 
The flavor of skills feels like a fleshy realization of how a germanic Fae might function. Through pull of different natural and unnatural sources, they wax and wane in a purposeful manner. Every wavelength of their being is tweaked on a whim into intangible noise or piercing light.

I got a little stoned to tell you my feelings (as I am quite taciturn in normal life). The experience of playing this character has played a solid role in my own artistic pursuits. It's opened my eyes to some brilliant vistas of where to take sketch, verse, or paragraph.

I appreciate you. Great work. I swear I'll play the other classes at least once.
PhilGraves Jan 18, 2023 @ 11:46pm 
The oddities of this character turn what feels like a 2d game into a 3d one. The stances really seem to switch up how the character manipulates their resources -- Flavorfully it feels like altering their own *density* to affect things around them.

Their movement abilities really sell up the idea of planning how you shift through you stance phases. You have many options for trying to tank through a hit, press the attack, strike and retreat, or recover resources. Because if you have contingencies (including Contingency, hilariously) there's a way to *make it work*.

It feels like an animated show of some kind. Where the character's determination to destroy or circumvent ANY obstacle is their greatest tool.
PhilGraves Jan 18, 2023 @ 11:46pm 
Hey look I have basically played 95% of my games as primal chosen. Thank you so much for this weird take on the game. For whatever reason it really got my interest. It's difficult for me to get very far but I've taken that challenge in stride.

I make it to about second tier of dungeons usually and then get wasted. Either I'm not quite clicking with it, or you're making this class difficult on purpose. Or both. Likely the first.

BUT THAT SAID I CANNOT GET ENOUGH of how cool Primal Chosen is.
LixieLorn  [author] Oct 5, 2021 @ 2:49pm 
Yes, to both questions! =D
LordKarasuman Oct 5, 2021 @ 1:14am 
Do these classes add to the NPC talent pools when the addon is active?
Kazeck Jun 5, 2020 @ 10:08pm 
Lixie, the primal chosen, they're Exalted aren't they?
They even have Avoidance Kata (like a Sidereal) If this is an Exalted reference I am 100% impressed/glad to see it.
LixieLorn  [author] Mar 1, 2018 @ 12:52pm 
I don't remember why Primal Chosen didn't get combat training unlocked. It might just be that I don't like it and am sick of it being on everything, honestly. You can just unlock it with 50 gold, though. ;P
As for Empyreal... I didn't actually make that myself, just enabled it, so there's only so much I can say. (shrugs helplessly)
voronin_mike Feb 26, 2018 @ 1:35pm 
Generally, all classes feel interesting, each in its own way. I have a pair of things I don't quite understand, though: 1) Primal Chosen gets a common tree of Combat TRaining as locked. What is the reasoning behind this? Is it to force Cornac race? ;) 2) Empyreal feels like it has nothing to do for most turns. His abilities are interesting - but this is strange. I tried to learn Staff tree - but this would work only for the main campaign anyways...