Unturned

Unturned

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Unturned 1.0 Complete Guide.
By Tacticool Shrew
You won't need any other 1.0 guide.
   
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IMPORTANT NOTICE
POSIBLE MISSING INFO
THE REASON I MADE THIS GUIDE IS BECAUSE I COULD NOT FIND ANY INFORMATION ON UNTURNED 1.0 SO EVERY THING IN THIS GUIDE WAS TESTED DURING MY PLAY TIME WHICH MEANS ONE OR TWO ITEMS MAY BE MISSING.
How to get unturned 1.0
Go to your Steam library and right click unturned. Next you will want to click to properties on the right click menu, and then go to the top of the properties window and select betas. Now cliick the bar that says "NONE - opt out of all beta programs" and select the option that says "antiuque - version 1.1". Finally close out of that window and wait for it to update, and then click play and select "play without battleye".
Cars
They don't work. (Don't know if this is a bug though)
Cheats
To activate a cheat press enter while in game type a "/" and then type any of the following

apc - spawns an apc
police - spawns a police car
die - kills yourself
fullbright - makes it daytime forever
fulldark - makes it dark forever
noclip - enables noclip
speed - makes the player sprint VERY fast (useful since cars dont work)
heal - sets heath and stamina to 100% and removes all hunger, thirst, and radiation
rain - makes it rain
Basic Knowledge
CONTROLS
Once in to main menu click on keybindings and change the controls. I did not put the original controls on this guide becuase they suck.



THE HUD

Figure 1
The Chat Bar.
The chat bar is only used to type in cheats (see above) because there is no multiplayer.

Figure 2
The Gun Menu.
The gun menu only appears when you are holding a gun and it tells which firemode you are on (Single, Saftey, or Auto) and how many bullets are in the gun's magizine.

Figure 3
The Blood Bar.
The blood (or heath bar) is the bar that shows your players heath. If it reaches 0% you die. You want to keep this bar as HIGH as possible. Also as the bar gets lower your vision starts to lose color.
If you fall from a tall height above the heath bar it with say [bone broken] if it says that then you can not sprint and jump, but if you use a splint it will get rid of the broken bone.
Sometimes (about 25%) if a zombie hits you above the heath bar it will say [bleeding]. This effect causes the player to slowly lose heath, but it can be stopped if you use bandages, dressing, or a medkit.

Figure 4
The Hunger Bar.
The hunger bar shows how hungry the player is. Try to keep this bar as LOW as possible because if it gets to 100% your heath bar with slowly lower, but don't waste food (esentaily don't eat a food that gets rid of 70% of your hunger if you have 3% hunger). To not waste food, look down in the Food/drinks catagory to see the how much hunger it gets rid of.

Figure 5
The Thirst Bar
The thirst bar shows how thirsty the player is. Try to keep this bar as LOW as possible because if it gets to 100% your heath bar with slowly lower, but don't waste liquids (esentaily don't drink a liquid that gets rid of 70% of your thirst if you have 3% thirst). To not waste liquid, look down in the Food/drinks catagory to see the how much thirst it gets rid of.

Figure 6
The Tempurature Bar.
The tempurature bar shows how hot or cold the player is. Don't make this to high or to low. If it is to high it will say [burning] or if it is to cold it will say [freezing]. If you are burning your heath will go down VERY fast. If you are freezing your heath will SLOWLY go down. You get hotter by wearing clothes, useing a hotpack or going into fire (User discretion is advised). You get colder from night or climbing up the mountain.

Figure 7
The Radiation Bar.
The radiation bar shows how much radiation you have. You only get radiation from the deadzone (above the bar it will say irradiated once you enter it). You can get less radiation by wearing a gasmask or any biosuit pieces (a full biosuit makes you take NO RADIATION), or you can use rad pils to remove radiation. If the radiation bar gets to 1250 above the bar it will say sick, this means it takes TWO heal commands to go down to no radiation. Also if the bar gets to 2000 rads your heath will VERY QUICKLY fall. You want to keep this bar as low as possible

Figure 8
The Stamina Bar.
The stamina bar shows how much stamina (energy) your player has. The stamina bar goes down when players run or jump. This bar dosen't affect your health bar ever, but you want to have as much stamina as possible.

Figure 9
Reduced Vision
This black circle only appears when you are wearing the gasmask, biohat, or night vision goggles.






THE INVENTORY

NOTE: WHEN YOU SPAWN YOU HAVE A 1X4 INVENTORY.

Figure 1
The Crafting Menu.
The crefting menu shows what you can craft with the items in your inventory. The ingredients are in the brackets and what you get is outside the brackets.

Figure 2
The Clothing Menu.
The clothing menu shows what your player has equiped on their body. There are five slots Hat, Vest, Bag (backpack), Shirt, and pants.

Figure 3
The Inventory.
The inventory shows what items you are carrying. The top bar shows how much weight you are carrying [weight] and how much weight you can carry [capacity]. Below that there are white squares that show what you are carrying (Top of square), how many or how many bullets it is holding (guns only) in the lower right hand corrner of the square. To move an item left click to accsess the equip menu right click the item (explained right down below).

Figure 4
The Equip Menu.
The equip menu allows you to drop an item or sometimes to equip it. If you equip it it then goes into your hands.

Once Equipped
(what items do once equipped)
If it is a consumable (food, drink, or medical) then left click to use it. If it is a melay weapon left click to hit with it. If it is a placeable then left click to place it. If it is a gun left click to shoot right click to aim and "R" to reload.





STEALTH
Steath is VERY HARD in uunturned 1.0 because the zombies wander around unlike 2.0 or 3.0, but if you really want to be stealthy you can crouch to be quieter or go prone to be almost invisible. Also if you use a gun with a silencer the zombies won't react unless the zombie is shot.





GUN CUSTIMIZATION
The same as 3.0 except when you equip a item onto the gun it drops to the ground so remember to pick it up. Also when magazines are empty they dissapear unlike 2.0 or 3.0.
Guns
NOTE: The damage part is how many shots to the head that kind of zombie can take from that weapon.

PISTOLS

Python
A Black Revolver found in civillian locations.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 1
military zombie crawler = 1
Attachments: Magazine, Sight, and Barrel
Firemodes: Single
Magazine type: (9X33MMR) X6

M9
A M9 Bereta found in police locations.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 2
military zombie crawler = 2
Attachments: Magazine and Barrel
Firemodes: Saftey and Single
Magazine type: (9X19MM) X13

M1911
AKA Colt found in military areas.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 2
military zombie crawler = 2
Attachments: Barrel and Magizine
Firemodes: Saftey and Single
Magazine type: (114X13MM) X7

G17
A Green and black pistol found in survivor locations.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 2
military zombie crawler = 2
Attachments: Barrel and Magizine
Firemodes: Single and Safety
Magazine type: (9X19MM) X13

ASSULT RIFLES

M4
A Black assault rifle found in military locations.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 2
military zombie crawler = 3
Attachments: All
Firemodes: Safety, Single, and Auto.
Magazine type: (556X45MM) X30 (clip) OR (556X45MM) X100 (drum)

AK-47
Automatic assult rifle found in survivor areas.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 2
military zombie crawler = 2
Attachments: All
Firemodes: Safety, Single, and Auto.
Magazine type: (762X39MM) X30 (clip) OR (762X39MM) X100 (drum)

AUG
A RARE gray assault rifle found in millitary locations.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 2
military zombie crawler = 3
Attachments: All
Firemodes: Safety, Semi, and Auto
Magazine type: (556X45MM) X30 (clip) OR (556X45MM) X100 (drum)

C8
A VERY RARE green rifle found in survivor areas.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 2
military zombie crawler = 2
Attachments: All
Firemodes: Safety, Single, and Auto
Magazine type: (556X45MM) X30 (clip) OR (556X45MM) X100 (drum)

G36

A VERY RARE rifle found in military/survivor areas damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 2
police crawler zombie = 1
military zombie = 2
military zombie crawler = 2
Attachments: All
Firemodes: Safety, Single, and Auto
Magazine type: (556X45MM) X30 (clip) OR (556X45MM) X100 (drum)

SHOTGUNS

Remington
A brown shotgun found in civillian locations.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 1
military zombie crawler = 1
Attachments: Magazine, Sight and Tactical
Firemodes: Single
Magazine type: 12 Gauge

Mossberg
A black shotgun found in police locations.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 1
military zombie crawler = 1
Attachments: Magazine, Sight and Tactical
Firemodes: Saftey and Single
Magazine type: 12 Gauge

RIFLES

Enfield
A powerful bolt action rifle found in civilian locations.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 1
military zombie crawler = 1
Attachments: All
Firemodes: Single
Magazine type: (77X56MMR) X5

Mosin
A brown rifle found in civillian locations.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 1
military zombie crawler = 1
Attachments: All
Firemodes: Single
Magazine type: (762X54MMR) X5

Ruger
A brown rifle found in civillian areas.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 2
military zombie crawler = 3
Attachments: All
Firemodes: Safety and Single
Magazine type: (57X43MM) X10

SV98
A VERY RARE sniper rifle found in millitary locations.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 1
military zombie crawler = 1
Attachments: All (comes with M150CO)
Firemodes: Single
Magazine type: (762X51MM) X7

VSS
A VERY RARE sniper rifle found in survivor areas.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 1
military zombie crawler = 2
Attachments: All but barrel. (starts with PS01 and suppreser)
Firemodes: Saftey and auto
Magazine type: (9X39MM) X10

M82
A VERY RARE sniper rifle found in survivor areas.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 1
military zombie crawler = 1
Attachments: Sight, Tactical, and Magazine.
Firemodes: Saftey and Single
Magazine type: (127X99MM) X5

MACHINE GUNS (ALLTYPES)

P90
A P90 50 round SMG found in military locations.
damage
civilian zombie = 2
civilian crawler zombie = 2
police zombie = 2
police crawler zombie = 2
military zombie = 2
military zombie crawler = 3
Attachments:Barrel, Sight, and Magizine
Firemodes: Saftey and auto
Magazine type: (57X28MM) X50

PKM
A INSANLY RARE LMG found at survivor locations.
damage
civilian zombie = 2
civilian crawler zombie = 1
police zombie = 2
police crawler zombie = 2
military zombie = 4
military zombie crawler = 4
Attachments: All
Firemodes: Saftey and Auto.
Magazine type: (762X44) X100

OTHER

Crossbow
A Wooden crossbow found in civilian areas.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 1
military zombie crawler = 1
Attachments: Magizine, Tactical, and Sight.
Firemodes: Semi
Magazine type: Arrow
Attachments
BARREL

Flash Hider
A attachment for the barrel that removes barrel flash.
Found in military locations.







Silencer
A attachment for the barrel that removes the sound of the gun fireing.
Found in military locations.








Tracer
A attachment for the barrel that makes a straight yellow lazer when you shoot.
Found in millitary locations.







TACTICAL

Stickgrip
A attachment for the tactical slot that reduces vertical recoil.
Found in millitary locations.







Bipod
A attachment for the tactical slot that INSANLY reduces recoil ONLY when prone.
Found at Millitary locations.







RangeFinder
A attachment for the tactical slot that shows how far the object you are looking at is away.
Found in millitary locations.
(Can be turned on/off with the interact key)






TacLaser
A attachment for the tactical slot that creates a red dot where you are looking at.
Found in millitary locations.
(Can be turned on/off with the interact key)






TacLight
A attachment that creates light where the player is looking.
Found in military locations.
(Can be turned on/off with the interact key)






SIGHTS

RedDot
A attachment for the sight slot that makes a red dot.
Found in millitary locations.
Zoom: None






Reflex
A attachment for the sight slot that makes a green dot.
Found at millitary locations.
Zoom: None






Holo
A attachment for the sight slot that makes a red target and dot.
Found at millitary locations.
Zoom: None






SDOCP
A attachment for the sight that zooms in on the screen.
Found in survivor locations
Zoom: Low






TA31
A attachment for the sight that zooms in on the screen.
Found in civillian locations.
Zoom: Low






M150RCO
A attachment for the sight that zooms in the screen.
Found at military locations.
Zoom: Medium






SR8S
A attachment for the sight slot that zooms in on the screen.
Found in millitary locations
Zoom: High






PSO1
A attachment for the sight that zooms in the screen.
Found at millitary locations.
Zoom: High
Melee weapons
NOTE: The damage part is how many hits to the head that kind of zombie can take from that weapon.



Flashlight
A light turned on/off with F always spawn with one.
damage
civilian zombie = 4
civilian crawler zombie = 1
police zombie = 4
police crawler zombie = 2
military zombie = 6
military zombie crawler = 6
Swingspeed: Fast

Crowbar
A redcrowbar found in material areas
damage
civilian zombie = 3
civilian crawler zombie = 1
police zombie = 3
police crawler zombie = 1
military zombie = 4
military zombie crawler = 4
Swingspeed: Fast

Katana
A Japanese Sword found in survivor areas.
damage
civilian zombie = 2
civilian crawler zombie = 1
police zombie = 2
police crawler zombie = 1
military zombie = 3
military zombie crawler = 2
Swingspeed: Fast

Machete
A knife used to cut through tall bushes found in millitary areas.
damage
civilian zombie = 2
civilian crawler zombie = 1
police zombie = 2
police crawler zombie = 1
military zombie = 3
military zombie crawler = 2
Swingspeed: Fast

Baton
A police baton found in police locations.
damage
civilian zombie = 3
civilian crawler zombie = 1
police zombie = 3
police crawler zombie = 1
military zombie = 4
military zombie crawler = 4
Swingspeed: Fast

Axe
A wood chopping axe found material locations.
damage
civilian zombie = 2
civilian crawler zombie = 1
police zombie = 2
police crawler zombie = 1
military zombie = 3
military zombie crawler = 2
Swingspeed: Slow

Bat
A Baseball bat found in civilian locations.
damage
civilian zombie = 3
civilian crawler zombie = 1
police zombie = 3
police crawler zombie = 1
military zombie = 4
military zombie crawler = 2
Swingspeed: Slow

Hammer
A hammer found in material areas.
damage
civilian zombie = 2
civilian crawler zombie = 1
police zombie = 2
police crawler zombie = 1
military zombie = 3
military zombie crawler = 2
Swingspeed: Fast

Knife
A kitchen knife found in civilian areas.
damage
civilian zombie = 2
civilian crawler zombie = 1
police zombie = 2
police crawler zombie = 1
military zombie = 2
military zombie crawler = 2
Swingspeed: Fast

Pan
A frying pan found in food areas.
damage
civilian zombie = 2
civilian crawler zombie = 1
police zombie = 2
police crawler zombie = 1
military zombie = 3
military zombie crawler = 2
Swingspeed: Slow

Golfclub
A golfclub found in civillian areas.
damage
civilian zombie = 2
civilian crawler zombie = 1
police zombie = 2
police crawler zombie = 1
military zombie = 3
military zombie crawler = 3
Swingspeed: Slow

SledgeHammer
A large hammer found in material areas.
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 2
military zombie crawler = 2
Swingspeed: Slow

Mailbox
A mail box that has been ripped out of the ground
damage
civilian zombie = 1
civilian crawler zombie = 1
police zombie = 1
police crawler zombie = 1
military zombie = 2
military zombie crawler = 1
Swingspeed: Slow
Medicine
NOTE: All of these items are found in medical areas.

Rad Pills
A Bottle of pills that remove radiation
-400 Radiation (very good)
+5% Heath (good)







Painkillers
A blue bottle full of painkillers.
+20% Heath (good)







Antibotics
A yellow bottle of Antibiotics
+50% Health (very good)







Adrenaline
A shot filled with adrenaline.
+100% Stamina (INSANLY good!!!)
-5% heath (bad)






Bandages
A pile of pink bandges.
+16% Heath (good)
+++Stops Bleeding (very Good)







Dressing
A pile of greyish-blue dressings.
+32% Heath (good)
+++Stops Bleeding (very good)






Splint
Some sticks to hold your broken leg in place.
+5% Heath (good)
+++Heals broken bones.






Heat Pack
A mix of chemicals that warm you up.
+20 Degrees C
+++ Prevents you from getting cold on mountains!!!






Morphine
A purple shot that removes pain.
+20% Stamina (good)







Medkit
A red bag of medical supplies.
+80% Heath (VERY good)
+++ Stops Bleeding.
Food and drink
NOTE: All food that dosen't remove heath adds around 5% health and the mini title (large light blue letters) tells where they spawn.



FOOD AREAS

Cola
A red canned drink.
-30% Thirst (good)







Soup
A red and white patterned can.
-20% Thirst (good)
-20% Hunger (good)






Rotten Banana
A rotton yellow banana.
-3% Heath (bad)
-2% Thirst (good)
-10% Hunger (good)





Juice
A grey box of juice.
-20% Thirst (good)







Chocolate Bar
A brown bar of chocolate.
-8% hunger (good)








Rotten apple
A red rotten apple.
-3% Health (bad)
-10% Hunger (good)
-2% Thirst (good)






Candy Bar
A pink bar.
-9% Hunger (good)










Potato Chips
Dry potatoes stuffed in a yellow bag.
-20% Hunger (good)
+5% Thirst (bad)







Granola bar
A yellow Granola bar.
-15% Hunger (good)







Beans
A grey can of beans.
-40% Hunger (good)







Pasta
A red and grey can of pasta.
-35% Hunger (good)
-5% Thirst (good)






Chili
Red can of chilli.
-40% Hunger (good)
-8% Thirst (good)






Water1L
A HUGE bottle of water.
-80% Thirst (GODLY GOOD)







Water375ML
A bottle of water.
-40% Thirst (VERY GOOD)







EnergyDrink
A bottle of chemicals that give you energy.
-35% Thirst (good)
+25% Stamina (good)






COOKED ANIMAL DROPS

Bacon
Cooked Pig meat.
-40% Hunger (good)
-2% Thirst(good)






CookedMooseMeat
Cooked Moose meat.
-50% Hunger (good)
-5% Thirst (good)






CookedBear
Cooked bear meat.
-70% Hunger (VERY GOOD)
-5% Thirst (good)






OTHER

Bottle
A green bottle that can be refilled at water sources.
FOUND IN MATERIAL AREAS!!!
-33% Thirst (very good)
Clothes
GOLD PLAYERS ONLY

Fez
A red hat with a golden string hanging off of it.
Start with it at spawn if you are a gold player.






Suit Jacket
Black fancy dress coat.
Start with it at spawn if you are a gold player.







Suit pants
Black fancy pants.
Start with it at spawn if you are a gold player.







MILITARY

Gas Mask
A green mask.
Found in Military locations.
+++Reduces radiation absorption.
---Reduces vision.







ACH
A green Military helmet.
Found at military locations.








Nightvision
A hat that makes the screen bright enough to see in the night.
Found in military locations.
+++Makes screen bright
---Makes vision smaller





MTV
A green military vest.
Found at military locations.








IOTV
A VERY strong tan vest.
Found at military locations.







SURVIVOR

Ghille Hood
A green military hood that blends with surroundings.
Found at survivor locations.







Ghille Top
A green military shirt that blends with surroundings.
Found at survivor locations.







Ghille Pants
Green milliary pants that blend in with suroundings.
Found in survivor locations.







Biomask
A yellow hazmat helmet.
Found at survivor locations.
+++Reduces radiation absorption.
---Reduces vision





BioTop
A yellow hazmat top.
Found at survivor locations.
+++Reduces radiation absorption.






BioPants
Yellow hazmat pants.
Found at Survivor locations.
+++Reduces radiation absorbtion.







POLICE

RangerShirt
A Grey shirt.
Found in police locations







RangerVest
A heavy duty black vest.
Found in police locations.







CIVILLIAN

Jeans
Blue long pants.
Found in material locations







Hoodies
Thick shirts that come in many colors.
Found in civilian and material locations.







Tee shirts
Light shirts that spawn in many colors.
Found in civillian and material locations.







Pants
Thin long pants that come in many colors.
Found in civillian and material locations.








ANIMAL CLOTHING
Mooseshirt
Very Thick Moose Leather shirt.
Only Craftable
++Helps against cold.






Moosepants
Very Thick Moose leather pants.
Only craftable.
++Helps against cold.






Bearshirt
INSANLY Thick bear pelt shirt.
Only craftable.
+++Helps against cold.






Bearpants
INSANLY Thick bear pelt pants.
Only craftable.
+++Helps against cold.
Backpacks
CIVILLIAN

KnapSack
A simple blue backpack.
Found in civilian locations.
Slots: 2X4
Weight: 10KG





TravelPack
A long tan backpack.
Found in Civillian locations.
Slots: 3X4
Weight: 15KG





SURVIVOR

AlicePack
A VERY RARE black backback.
Found in survivor locations.
Slots: 4X4
Weight: 25KG





MILITARY

Rucksack
A Green heavy duty backpack.
Found in military locations.
Slots: 5X4
Weight: 30KG
Throwables
MATERIAL

Chemlights
When thrown create an area of light around them.
Come in the following colors:orange, yellow,
green, blue, red, green, and purple.
Found in material locations.





Flare
A red flare that when trown makes a
large amount of light.
Found in material areas.






POLICE

Flash
A yellow grenade that when thrown will make the screen go completely white after 2 seconds.
Found in police locations.







Smoke
A grey grenade that when thrown creates a dark grey cloud.
Found in police locations.







MILLITARY

Grenade
A green genade that when trown will expolde in about 3 seconds
and it kills almost everything.
Found in military locations.
Crafting materials
NOTE: The light blue mini menu says where they spawn.

MATERIALS

Duct Tape
A grey roll of tape commonly used in crafting.








Wire
A circle of metal used in crafting.








Bolts
Little pices of metal used in contruction.








Scrap Metal
A wide veriety of bits of metal.








Board
A plain brown 4x4.








Sticks
A veriety of sticks.








Rock
A small gray rock.








ANIMAL DROPS

Pork
Meat from a pig.
Dropped by pig.







Moosemeat
Meat from moose.
Dropped by moose.







MooseSkin
Moose skin.
Dropped by Moose.







Bearmeat
Meat from a bear.
Dropped by bear.







BearPelt
Bear Skin.
Dropped by bear.







OTHER

Bullets
A bundle of bullets.
Found in survivor, millitary, and civillian locations.
Other items
Binoculars
When right clicking with them equipped it zooms the screen in.
Found in material locations.







Map
When right clicked shows a map of the world.
Found in material locations.







Petrol
When left clicking a car it will put petrol into the car.
Found in material locations.







Watch
When equiped shows the time in the uper right hand corrner.
Found in civillian locations.







GPS
When equipped shows your cordinates in the upper right hand corrner.
Found in survivor locations.
Freeform Placeables
STORAGE

Chest
A wooden storage crate that stores 4 things
Found in material locations.






Locker
A durable lockable container that holds 4 items.
Found in material locations.







BARRICADES

Barricade
A VERY durable wall.
Found in material locations.







Wooden fence
A fairly durable fence made of wood.
Found in material locations.







Sandbags
Tan bags full of sand to stop bullets.
Found in military locations.







Tanktrap
Used to stop tanks and other armored vehicles.
Found in military locations.







Shield
A durable metal shield.
Found in material areas.







Planks
A tall wooden barricade.
Found in material areas.







ELECTRICAL

Generator
A red machine that generates electricity.
Found in material areas.
(can be turned on/off with the interact button)






Lamp
A tall yellow spotlight.
Found in material areas.
(can be turned on/off with the interact button)
REQUIRES GENERATOR TO FUNCTION!!!





TRAPS

BarrbedWire
Barrbed Wire that hurts intruders.
Found in millitary locations.
-27% Heath (bad)






Spikes
Sharpened sticks stuck into the ground.
Found in material areas.
-26% Heath (bad)
---Causes bleeding.





OTHER

CampFire
A pile of burning sticks.
Found in material areas.
DANGER CAN BURN PLAYER!!!!!!!!!






Note
A white cylinder that can be writen on.
Found in material areas.
Interacting with it allows you to write on it.






Sleepingbag
A blue and white sleeping bag.
Only Craftable.
Doesn't save spawn point so i don't know what it does. ):
Snapping Placeables
WOODEN

Wooden Foundation
A large plate of wood that can be buit off of.
- Not rotateable.
- Founadtions can snap to near by foundation to make larger floor.






Wooden Pillar
A tall wooden pillar that can have walls built off of it.
- Has to be put on corrners of foundations or roofs.







Wooden Wall
A Large Wooden wall.
- Has to be placed between two pillars







Wooden Window
A wooden wall with a hole to look out of.
- Has to be placed between two pillars.
- Can not enter through window.






Wooden Port
A wooden wall with a hole to fit a door.
- Has to be placed between two pillars.







Wooden Door
A Door made of wood.
- DOES NOT need to be placed in a wooden port.
- Opened/closed with interact key.
- No animation





Wooden Stairs
Stairs made of wood.
- Have to be placed on four pillars that are on the same foundation.







Wooden Roof
A roof made of wood.
- Have to be placed on four pillars that are on the same foundation.







Wooden post
Half a wooden pillar.
- Has to be put on corrners of foundations or roofs.







Wooden rampart
Half a wooden wall.
- Has to be placed between two Posts.






Wooden ladder
A Wooden ladder attached to a hole in the roof
- Have to be placed on four pillars that are on the same foundation.







SCRAP

Scrap Door
A Door made of Scrap.
- DOES NOT need to be placed in a Scrap port.
- Opened/closed with interact key.






Scrap Stairs
Stairs made of scrap.
- Have to be placed on four pillars that are on the same foundation.







Scrap Roof
A roof made of scrap.
- Have to be placed on four pillars that are on the same foundation.







Scrap Rampart
Half a wooden wall.
- Has to be placed between two Posts.






Scrap post
Half a scrap pillar.
- Has to be put on corrners of foundations or roofs.







Scrap Pillar
A tall scrap pillar that can have walls built off of it.
- Has to be put on corrners of foundations or roofs.







Scrap Port
A scrap wall with a hole to fit a door.
- Has to be placed between two pillars.







Scrap Wall
A Large scrap wall.
- Has to be placed between two pillars







Scrap Window
A scrap wall with a hole to look out of.
- Has to be placed between two pillars.
- Can not get through window.






Scrap Ladder
A scrap ladder attached to a hole in the roof
- Have to be placed on four pillars that are on the same foundation.
Crafting
STORAGE
Chest = (Board)X8 + (Scrap)X1 + (Bolts)X2
Locker = (Scrap)X10 + (Bolt)X3

Medical
Splint = (Sticks)X2
Bandages = (Cloth)X2

CLOTHING
Moosepants = (Mooseskin)X3
Mooseshirt = (Mooseskin)X4
Bearpants = (Bearpelt)X4
Bearshirt = (Bearpelt)X5

BARRICADES
Woodenfence = (Board)X6
Planks = (Board)X3 + (Bolts)X1
Shield = (Scrap)X6 + (Bolts)X2
Sandbags = (Cloth)X5
Tanktraps = (Scrap)X5

TRAPS
Barrbedwire = (Wire)X4
Spikes = (Sticks)X2

AMMO
(762X39MM) X30 = (Bullets)X6 + (Scrap)X1
(556X45MM) X30 = (Bullets)X6 + (Scrap)X1
(762X39MM) X100 = (Bullets)X20 + (Scrap)X1 + (Ducttape)X1
(556X45MM) X100 = (Bullets)X20 + (Scrap)X1 + (Ducttape)X1

CRAFTING MATERIALS
Board = (Sticks)X3
Sticks = (Board)X1
Bolts = (Scrap)X1
Scrap = (Bolts)X3

OTHER
Campfire = (Sticks)X3 + (Rock)X3
Note = (Scrap)X1 + (Ducttape)X2
Sleepingbag = (Cloth)X9 + (Ducttape)X2

WOODEN SNAPPING BUILDABLES
Foundation = (Board)X10
Wooden Pillar = (Board)X7
Wooden Wall = (Board)X11
Wooden Port = (Board)X9
Wooden Post = (Board)X3
Wooden Rampart = (Board)X6
Wooden Roof = (Board)X12
Wooden Stairs = (Board)X8
Wooden Door = (Board)X4
Wooden Window = (Board)X7
Wooden Ladder = (Board)X7 + (Ducttape)X2

SCRAP SNAPPING BUILDABLES
Scrap Door = (Scrap)X5 + (Bolts)X2
Scrap Stairs = (Scrap)X9 + (Bolts)X2
Scrap Roof = (Scrap)X13 + (Bolts)X2
Scrap Rampart = (Scrap)X7 + (Bolts)X1
Scrap Post = (Scrap)X4 + (Bolts)X1
Scrap Pillar = (Scrap)X8 + (Bolts)X1
Scrap Port = (Board)X10 + (Bolts)X2
Scrap Wall = (Scrap)X12 + (Bolts)X2
Scrap Window = (Scrap)X8 + (Bolts)X2
Scrap Ladder= (Scrap)X8 + (Ducttape)X2
Zombies
Civilian Zombie
These are weak brown zombies. Found in all civilian locations.








Civilian crawler
These are very weak brown zombies that lie on the ground. Found in all civilian areas.








Police zombie
These are blue zombies that are slightly stronger than civilain zombies. Found at police stations and jails.







Police crawler zombie
These zombies crawl and are slightly weaker than normal police zombies. Found in the same places as a regular police zombies.








Military zombie
These are strong tan zombies found at military locations.







Military Crawler zombie
These are strong tan zombies that crawl and spawn at military locations








Mega
These are INSANLY STRONG large pink zombies that SPRINT at you, but they are only found in the deadzone.
Animals
PIg
A Pink yummy animal found in the wild.
Type: Non-Dangerous
Drops:
Pork





Bear
A brown Fuzzy Animal found in the wild.
Type: Hostile
Drops:
Bear pelts
Bear meat



Moose
A brown animal found in the wild
Type: Non-Dangerous
Drops:
Moose meat
Moose skin
Map and spawn locations
MAP WITH LOCATIONS.

MAP WITHOUT LOCATIONS.

MAP OF ITEM SPAWNS.

MAP OF ZOMBIE SPAWNS.

MAP OF HELICOPTER CRASHES.

Helicopter crashes DO NOT always spawn. They apear as a green flaming crashed helicopter that spawns survivor loot around it.

MAP OF ANIMAL SPAWNS.

NOTE: All three animals use the same spawn.
15 Comments
Draglorr Jul 15, 2019 @ 10:16am 
Also, for the people who can't get 1.0 to work, i had the same problem until i downloaded a fixed version of the game. It even has sound!!!! (hope i helped someone!) Download: https://www.reddit.com/r/unturned/comments/c19h2z/i_fixed_unturned_10/?utm_source=share&utm_medium=ios_app
Draglorr Jul 15, 2019 @ 10:14am 
Thank you very much for this guide man!! I couldn'nt find ANY 1.0 information anywhere!!
Stereoclocimboza Cirimboflaxata Jul 14, 2019 @ 4:13am 
i get dissconected when i try to join singleplayer.i joined for like 5 seconds then got dissconected any idea how to fix it?
sentry Feb 9, 2019 @ 1:51pm 
I've got a mod that restores the sound and GOD are those megas scary af.
Tacticool Shrew  [author] Oct 18, 2018 @ 12:47pm 
G36 added to guns section
BannanaBusBoat Sep 9, 2018 @ 7:14pm 
I have found a heli crash at lars farm before, need to add it there
Inline-4 Nov 4, 2017 @ 11:08pm 
You forgot the G36
the bluetag tagger Sep 5, 2017 @ 6:45am 
you forgot to mention a carbine called "G36",uses 556x45mm
Tacticool Shrew  [author] Jul 20, 2017 @ 11:28am 
Updated maps
Tacticool Shrew  [author] Jul 17, 2017 @ 8:57am 
very true