Counter-Strike 2

Counter-Strike 2

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Boost Your CS:GO Sound Settings [updated]
By 🅅🄰🅁🄶🄰
Boost Your CS:GO Sound Settings like a real PRO ! !
   
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Introduction
Hello everyone, I'm your host varga[srb] and today we're going to be making YOUR Sound Settings like a pro.
How To - so simple
Use this settings when playing :

dsp_enhance_stereo "0"
snd_legacy_surround "0"
snd_mixahead "0.05"
snd_pitchquality "1"
windows_speaker_config "1"
snd_front_headphone_position "xx.x"
snd_rear_headphone_position "90.0"
snd_headphone_pan_exponent "1.2"
snd_headphone_pan_radial_weight "0.5"
volume "1"
voice_scale "0.5"

xx.x = 43.2 (5:4 resolution), 45.0 (4:3 resolution), 50.2 (16:10 resolution), or 53.2 (16:9 resolution)

So You can type this commands mannualy or You can add it into autoexec.cfg or make Your cfg file.
I made my audio.cfg with those commands :

and put it in this path:
And make it read-only :
So you add in Your autoexec "exec audio.cfg" at the end of file.
Or just type everytime when you start CS:GO "exec audio.cfg" .
And you're done!
I hope this guide helped you, if it did, please rate, favourite and share it to your friends !
This is my first guide so do not be strict in criticism.
FAQ - What these commands do?
dsp_enhance_stereo is supposed to ‘enhance the stereo effect’ for a slight performance hit when set to “1”. In general, because digital effects that emulate stereo mixing are a bad idea as they to alter the apparent left-right positioning of sounds, and because it took extra CPU workload, I would set it to “0”. But in some limited testing I did before writing this, I couldn’t tell any appreciable difference between the two settings, so I suspect Valve has made them the same so that one does not offer a competitive advantage.

snd_mixahead is the length of the sound buffer in seconds, so 0.05 is 50ms (0.10, 100ms is the default). This is essentially the audio delay, so reducing it gives better synchronization. Not all hardware can handle this low of a buffer setting though, so if you hear any crackling or pops at 0.05, increase this setting by 0.01 until the crackling/pops disappear.

windows_speaker_config indicates the output format, with “1” being Headphones and “4” being 2 Speakers. Previously, 2 Speakers had lower ambient noise volume than Headphones, but as far as I can tell the two are now identical. So I provide headphone settings as “1” .

snd_front_headphone_position and snd_rear_headphone_position are the positioning of the ‘virtual speakers’, or more simply, the degrees over which left and right channel sounds will vary according to the snd_debug_panlaw “1” graph (more on this later). “90.0” settings give the widest and most accurate static stereo positioning, with left and right channel levels spread over the entire 360 degrees around you. But this wide stereo image also means that facing towards a sound won’t help you pinpoint its location.

snd_headphone_pan_exponent is the relative volume of middle sound versus side sound. “1.0” means that sounds in the middle of your screen and sounds on the sides will be the same volume. While this gives the most accurate perception of sound distance regardless of which way you are facing, far away noises can be much more difficult to hear or locate.

snd_headphone_pan_radial_weight affects how the left-right volumes change. “0.0” is a linear change, while increasing this value makes the change more sigmoidal[5] . “0.0” gives the most accurate left-right positioning of sounds, but again means that facing towards a sound won’t help you pinpoint its location. Overall, this means that these settings have superior stereo accuracy for getting a general idea of a sound’s source, but poor precision for narrowing down the exact location.

volume is your master volume control ofc. 0.0 - 1.0

voice_scale is control of voice volume (players talking). 0.0 - 1.0
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104 Comments
Syeou Sep 29, 2021 @ 2:55pm 
dsp_enhance_stereo "0";
snd_legacy_surround "0";
snd_mixahead "0.05";
snd_pitchquality "1";
windows_speaker_config "1";
snd_front_headphone_position "xx.x";
snd_rear_headphone_position "90.0";
snd_headphone_pan_exponent "1.2";
snd_headphone_pan_radial_weight "0.5";
volume "1";
voice_scale "0.5";
D1xer Jul 3, 2018 @ 12:08pm 
RUS: Выберите что то одно из этого списка и напишите в моём профиле, отвечу тем же!
ENG: Choose the one that's on the list and write in my profile, I will answer the same!
GER: Such dir eine Sache aus der Liste aus und schreib es unter mein Profil und ich mache es auch bei dir!
PL: Wybierz jeden z komentarzy ponizej i zamieść w moim profilu, odwdzięcze się tym samym
TR: Birini seç profilime yaz, bende aynısını sana yazıcağım.

+rep awp god
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+rep awp king
+rep ONE TAP MACHINE
+rep good player
+rep rank up
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+rep Nice aim
+rep you are the best
+rep one tap god
xvW Jan 17, 2017 @ 4:51pm 
This is not updated! If you use HRTF, the optimal settings might differ.
m0NESY Jan 14, 2017 @ 4:57pm 
This is crap. It made the fps drop frequently...... T^T I shouldn't have key it in the console. Place it in the folder is safer in case you don't like it, can delete it.
God Emperor Trump MAGA 2028 Nov 17, 2016 @ 4:26pm 
what if i stretch the 4:3 resolution?? its the same with the front headphone at 55?
SUPERCHAD-ULTRASONIC-BRAT Oct 15, 2016 @ 6:28pm 
How do i revert this ? :(
Настюша Oct 1, 2016 @ 8:56am 
What i can do if i have more 5 accounts and in userdata i have 5 folders how to find my this account?
OFFICIAL-LMD Sep 24, 2016 @ 11:11am 
on the path part to where to put the file i dont have the "2927803" can someone help please? :s
Ray W. Johnson Sep 23, 2016 @ 11:58pm 
@Delta Army, the difference is that the steps and weaponsaounds are louder and you can better hear from where its coming.
sToNeD#aimless Sep 22, 2016 @ 4:28pm 
what about fullscreen window mode? is it still 4:3 if i get into settings change it in fullscreen to 4:3 and then change fullscreen to fullscreen window mode ?