Stellaris

Stellaris

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Sins of the Prophets: Stellaris
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File Size
Posted
Updated
1.546 GB
Aug 24, 2016 @ 10:43pm
Oct 19, 2024 @ 11:00pm
87 Change Notes ( view )

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Sins of the Prophets: Stellaris

Description
Sins of the Prophets: Stellaris v0.4.0

Compatible with 3.13.*

Come join our Discord: https://discord.gg/9durxEz

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at http://www.moddb.com/mods/halo-sins-of-the-prophets

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: http://www.moddb.com/mods/halo-homefront/

Features native support for "Aesthetic Cinematic Gameplay", "Planetary Assault Army & Ship", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see: https://steamcommunity.com/sharedfiles/filedetails/?id=1431928288

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=840482374

For compatibility with "Realistic Ships" please get this patch in addition to this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1437630372

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2465565751

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1422287488

UNSC models:
Construction ship: Scholte
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Frigate: Charon
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette/Frigate: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Popular Discussions View All (20)
152
4 hours ago
PINNED: Bug Reports
Unikraken
87
Dec 29, 2023 @ 7:38am
PINNED: Frequently Asked Questions
Lavo
71
Feb 5, 2024 @ 5:34am
General Feedback and Discussion
Unikraken
2,746 Comments
Timber the Wolf 7 hours ago 
You sir are a godsend, thank you very much
Arcturus Cres 13 hours ago 
you go to the mod folder, you can open it in the launcher window. Go to Common>graphical_culture folder then the txt file there and thats where you add the line I posted below to both the UNSC and Cov
Timber the Wolf 15 hours ago 
Ok that's very helpful to know. Where and how do I do that?
Arcturus Cres May 5 @ 8:18pm 
@Timber the Wolf

you can fix that by adding the following to the graphical_culture.txt right below unsc_01 = { and above fallback = humanoid_01

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

ship_selection_weight = {
base = 0
modifier = {
set = 10
graphical_culture = from
}
}

has_city_graphics = no
ship_color = no
Timber the Wolf May 5 @ 4:08pm 
Modded ship types are, for some reason, considered organic by 4.0 and Biogenesis.
IOUANAME Apr 30 @ 9:52am 
So when I load this it crashes stellaris anything I'm missing?
Vrishnak92™ Apr 26 @ 2:41am 
@Holliday The NSC patch is horribly out of date, and without someone to recode it, its basically unusable.
andreandsimba Apr 17 @ 2:35pm 
I was just loading into the game
SVaughan Apr 16 @ 6:41pm 
Then why did you bother asking if you knew?
andreandsimba Apr 16 @ 6:02pm 
@Svaughan
It does work with the current version of the game