5,131 ratings
Sins of the Prophets: Stellaris
File Size
1.546 GB
Aug 24, 2016 @ 10:43pm
May 29, 2023 @ 5:19pm
86 Change Notes ( view )

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Sins of the Prophets: Stellaris

Sins of the Prophets: Stellaris v0.3.11

Compatible with 3.8.*, 3.7.*

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Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod:

Features native support for "Aesthetic Cinematic Gameplay", "Planetary Assault Army & Ship", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see:

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod:

For compatibility with "Realistic Ships" please get this patch in addition to this mod:

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod:

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:

UNSC models:
Construction ship: Scholte
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris, Charon
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Popular Discussions View All (19)
Mar 29 @ 10:14am
PINNED: Bug Reports
Dec 29, 2023 @ 7:38am
PINNED: Frequently Asked Questions
Feb 5 @ 5:34am
General Feedback and Discussion
SVaughan Apr 8 @ 5:56pm 
Only way to find out is to test it yourself.
Drazarus Apr 8 @ 2:01pm 
Can this mod work with the current version if only using the ships and city set?
SVaughan Apr 4 @ 5:51pm 
When the next DLC comes out it'll take even longer to update the mod. Because the mod will need to be updated to the new set of coding in the game.
TheRealBlazing Apr 4 @ 10:37am 
really hope we see this mod updated when the next dlc comes out
DeWell Mar 30 @ 11:25am 
General question: Are you ever going to look into designing halo lore weaponry to include in a future mod? Or are you just sticking to the lovely ship skins?
infinament Mar 27 @ 10:13pm 
Plz update this mod... I really love the aesthetic of halo ships and it only kinda works in 1.11 ;(
FuriousGreg Mar 25 @ 2:23pm 
@Mojoww they haven't not turned it off they've basically abandoned it because their focus is on another game and just haven't bothered to even come back ;)
I think the last time an author posted anything was May last year.
tilarium Mar 25 @ 2:14pm 
Sure you can. Go into the mods folder and set them to not selectable. Alternatively, you can go into the mods folder and just delete them. But as I've not done it with this mod, I can't say if it will have unattended side effects or not.
quantM Mar 25 @ 1:25pm 
I wish this didnt have pre-made empires, they kinda suck and you cant disable them
Mojoww Mar 17 @ 10:17pm 
You know, props to them for not turning off comments like some *rseholes mod devs do.