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Sins of the Prophets: Stellaris
File Size
578.997 MB
Aug 24, 2016 @ 10:43pm
Jan 18 @ 11:36pm
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Sins of the Prophets: Stellaris

Sins of the Prophets: Stellaris v0.1.12

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, as well as with Winters from Halo Emblems to give you access to a great selection of emblems.

This is just the beginning! Once Stellaris balancing stabilizes we'll seek to move from just asset availability to a more comprehensive Halo mod so keep your eyes peeled! You can follow development of this project at our ModDB page here:

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod:

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod:

For compatibility with "Improved Space Battles [Balance]" and "ISBS: Doomsday Weapons & Ships" please get this patch in addition to this mod:

For compatibility with "Realistic Ships" please get this patch in addition to this mod:

Incompatible with any mod that edits 00_species_classes.txt. This file was edited in order to add UNSC and Forerunner-era human portraits to the Humanoids species class, plus change this class' city and ship type to that of the UNSC.

Do not redistribute without permission.
Popular Discussions View All (8)
Jan 15 @ 9:04pm
PINNED: Future Mod Plans
Jan 13 @ 11:06am
General Feedback and Discussion
Dec 3, 2016 @ 3:51pm
PINNED: Bug Reports
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Lavo  [author] 14 hours ago 
@joren No, play with NSC, ISB, or RS if you want Infinity.
joren Jan 19 @ 1:22am 
Can you change human battleship disign to infinity ship model?
Corswain Jan 17 @ 11:38am 
Just adding my voice to praise the awesome coolness of the ships models. Thumbs up!
Scrambles Jan 17 @ 4:37am 
Having fun with this so far - I must say that the UNSC models are fantastic, very high quality and way better than the stock Human/Mamalian ship models! Going to play with these by default forever now. The ISB and NSC patches are much appreciated!
Lavo  [author] Jan 16 @ 9:16pm 
@Col.James It's a valid question yes. My only answer to that is "no comment".
Dariorthan Jan 16 @ 4:36am 
@Col.James they plan to but not just yet
Col.James Jan 16 @ 2:45am 
Lavo, why don't you try making your own class and ship section? Just a question
Lavo  [author] Jan 15 @ 8:02pm 
The ISB compatibility patch adds 2 new models, for the new classes ISB introduces.
Lavo  [author] Jan 15 @ 8:01pm 
There is a corvette, destroyer, cruiser, and battleship, the default classes, for a total of 4. One ship design for each.
PigExplosion Jan 15 @ 6:30pm 
The military ships you made to look like covenant vessels, are there only 3? The corvette, destroyer, and cruiser?