636 ratings
Sins of the Prophets: Stellaris
File Size
590.662 MB
Aug 24, 2016 @ 10:43pm
May 22 @ 3:08pm
23 Change Notes ( view )

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Sins of the Prophets: Stellaris

Sins of the Prophets: Stellaris v0.2.20

Compatible with 1.6.*

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, as well as with Winters from Halo Emblems to give you access to a great selection of emblems.

This is just the beginning! Once Stellaris balancing stabilizes we'll seek to move from just asset availability to a more comprehensive Halo mod so keep your eyes peeled! You can follow development of this project at our ModDB page here:

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod:

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod:

For compatibility with "Improved Space Battles [Balance]" and "ISBS: Doomsday Weapons & Ships" please get this patch in addition to this mod:

For compatibility with "Ship Classes Extended" please get this patch in addition to this mod:

For compatibility with "Realistic Ships" please get this patch in addition to this mod:

Incompatible with any mod that edits 00_species_classes.txt. This file was edited in order to add UNSC and Forerunner-era human portraits to the Humanoids species class, plus change this class' city and ship type to that of the UNSC.

UNSC models:
Construction ship: Geneva (fanon)
Science ship: Razor
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant

Covenant models:
Construction ship: Penitence (fanon)
Science ship: DAV
Colony ship: DSC (temporary)
Transport ship: DSC
Corvette: SDV
Destroyer: CPV
Cruiser: CCS
Battleship: ORS

Do not redistribute without permission.
Popular Discussions View All (9)
May 13 @ 8:31am
PINNED: Future Mod Plans
Feb 6 @ 11:46pm
General Feedback and Discussion
May 22 @ 10:10pm
PINNED: Bug Reports
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Darktrooper119 35 minutes ago 
sorry if this has already been answered, but is there any plan to make a merged RS-ISB-NSC patch in the future? unless it already exists and im just blind, then thats three separate patches needed, and three different versions of the infinity in my fleet XD
just inquiring. i get it if theres no plan. if there isnt, then would there be any real foreseeable issues running all three in parallel? ive noted someone earlier had an issue.
awesome7117 3 hours ago 
im looking at you lavo
awesome7117 3 hours ago 
when the devs respond that means it's getting an update
Lavo  [author] 14 hours ago 
Glad you got everything working!
Franz Kafka May 25 @ 10:24pm 
@Lavo: I had the weapons researched... but I was able to figure out the problem. I uninstalled "Realistic Ships" and the compatibility patch -- the problem seems to have been with that mod. I'm not sure if the base RS mod doesn't have X class weapons or if it's just not playing nice with SoTP despite the patch. However, everything is working perfectly with "Ship Classes Extended."

Awesome mod, btw! I loved the original SOASE version and I am loving using the models in Stellaris.

Lavo  [author] May 25 @ 6:29pm 
You need to have one of the XL weapons researched before they show up as a section to use. I can confirm that they are present however.
Franz Kafka May 25 @ 6:23pm 
@dariorthan I know it's only for battleships and bigger. Even battleships and bigger in SoTP do not appear to have spinal mounts allowing x-class weapons.
Dariorthan May 25 @ 1:16am 
and thats vanilla
Dariorthan May 25 @ 1:16am 
X class weaponry is only for battleships and bigger
Franz Kafka May 24 @ 10:01pm 
I'm sorry if this has been asked, but I can't find an answer.

I can't seem to put X-class weapons on my ships. None of the designs have spinal mounts. Is that intentional?