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Hyperthermia V2.0 A16
   
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22/ago./2016 às 21:21
7/abr./2017 às 17:34
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Hyperthermia V2.0 A16

Em 1 coleção de Willowisp
Helpful Bot's Hostile Environment Collection
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Descrição
UPDATED FOR A16!!!

This mod changes the vanilla heat wave event to become more extreme. The max temperature range caused by the event is approximately 30% higher and it will grow hotter more quickly.

Along with other upcoming mods as well as my already released Realistic Darkness mod, I aim to progressively make the environment of the game considerably harder.

This mod WILL increase difficulty and is meant to be used with the other forthcoming mods to make an overall more hostile and challenging environment.


Important Notes:
  • This mod overwrites your vanilla heat wave event.

  • Should be safe to load/unload on any saves. If you unload the Hyperthermia mod DURING a heat wave it will throw a non-fatal error, and the temperature will revert to normal heat wave temperatures but will continue to work without further concern.

  • Makes the heat wave event approx 10% hotter.

  • This mod does NOT alter incident definitions and thus the length of the event is unchanged. The heat wave event length can be edited like normal from the core definitions, incident defs folder.

  • You may want to shorten the overall length of heat wave events if the cold increase is too drastic.

An Example:

In a desert biome, on the morning of the 1st of summer, with an ambient temperature of 70F:
Vanilla heat wave will reach its apex temp at approx 128F
Hyperthermia's modded heat wave will reach its apex temp at approx 152F

Let me know how it works out for everyone! With feedback I will adjust things. As time progresses I am more than likely to make this event a bit harsher after i've gotten a bit a feedback. I think 10% is'nt much but a good starting point.
10 comentário(s)
Willowisp  [autor(a)] 26/jun./2017 às 18:03 
Hi everyone! So I think this mod may be officially dead and obsolete. Taryn Winterblade just released a temperature mod that is basically my mod here on crack. Its 1000% better and I highly suggest you check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=948483652&searchtext=
Willowisp  [autor(a)] 19/jun./2017 às 5:39 
I intend to, A17 is making me rewrite the whole thing. Sorry for the wait.
LazyWhale 18/jun./2017 às 20:22 
Can you update this mod? I love this mod VERY much!
Willowisp  [autor(a)] 7/abr./2017 às 17:44 
Updated to A16! Total magnitude of amplification is from 20(f) [Vanilla] to 33(f) [Modded]. Inj laymens terms it makes the event deadly and you can see swings of 50+ degrees.
Willowisp  [autor(a)] 8/jan./2017 às 20:21 
Thank you! Its not next but its definitely on the list to be updated.
masterheap 8/jan./2017 às 19:00 
Requesting update to 16? This mod is wonderful and I must have it.
Willowisp  [autor(a)] 23/ago./2016 às 10:45 
This mod is'nt supposed to be devastating alone as its meant to be used with the other forthcoming mods to make an overall more hostile and challenging environment for the more vegetated temperate forest and boreal forest biomes.
Willowisp  [autor(a)] 23/ago./2016 às 10:43 
Interesting article Silveressa, thank you for that. Cell death beginning at 120Deg is pretty crazy but the colder side of things I expected.

I digress, back to the game. Heat waves and cold snaps are never pleasant but I never feared them. Even with this and the cold snap mod enabled I don't fully fear them but I find myself making more effort to guard against it and mildly panic when it comes.
Lord Lambert 23/ago./2016 às 5:13 
why is this needed? Heat Waves are already death sentences for me :(
Lady Wolf 22/ago./2016 às 23:57 
Awesome, looking forward to giving this one a go on a new map this weekend!

On a side note, depending on how realistic you are trying to make the temperatures as far as human survivability levels go, you might find this article an interesting read. https://www.quora.com/What-is-the-highest-temperature-a-human-being-can-survive