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maybe they buffed the aq since it was written, but other than pure offensive damage, her other abilities are far more useful than was alluded to here.
reducing accuracy stacks each turn. after two turns, you are making bosses whiff your entire party regularly.
that's not useful?
whatevs.
people... don't pay attention to guides... just play the game and learn.
Starting off the first round it's always like this:
Antiquarian - Invigourating Vapours.
Highwayman - Duelist Advance
Man at Arms - Bolster or Bellow
Jester - Solo
After that the Antiquarian puts "Protect Me" on the Highwayman and the Man at Arms guards the jester. Jester does Finale and goes to the back rank. Highwayman does Point Blank.
You can also synergize the Highwayman and the Man at Arms by using Advance on the HWM and Rampart on the MAA so that you get 1 stun and 1 strike any rank every turn. Jester can then boost crit or use a stress heal or solo again.
This team has like zero healing because as you said the Antiquarian is crap even when given good trinkets, but debuffing enemy accuracy and boosting dodge mitigates most damage anyway.