Total War: WARHAMMER

Total War: WARHAMMER

38 ratings
Loose Unit Spacing
   
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Tags: mod, Battle
File Size
Posted
Updated
3.373 KB
Aug 15, 2016 @ 6:44pm
Aug 25, 2017 @ 8:24pm
6 Change Notes ( view )

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Loose Unit Spacing

Description
This mod makes it so that certain units don't line up in straight columns and ranks. This mainly affects orc, beastmen, and chaos units. Zombie and crypt ghoul/horror units are also affected. Bretonnian peasants are also more mob like. Bretonnian men-at-arms have normal rows and columns.

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It makes the following changes:

This does work with the new Bretonnia FLC. Peasant mobs will be a gaggle, while the men-at-arms have ranks and columns.

Chaos, orc, and beastmen units nearly across the board now look like more of a rabble, they no longer appear in completely square formations like dwarfen and empire units. This mod works by altering the unit_spacings_table, and nothing else.

Zombie and crypt ghoul/horror units are also affected. Skeletons and grave guard will still appear in their normal blocks.

Note, unit spacing is determined by spacing archetype. For example, all ungor units use the same spacing template. Same for minotaurs. Same for all chariots regardless of race. This oddity is why all empire units minus Demigryph knights will appear in their regular formations. Demigrpyhs use a 'monstrous cavalry' template, not a professional calvary template.

Another example is that chaos marauders and chaos warriors share the same spacing, but not chaos chosen. Therefore, both warriors and chaos will not be in perfect formation. Neither will chosen, for the sake of aesthetics. One could argue that chaos warriors are disciplined enough to line up, but I had to choose between loose marauders and warriors over professional looking warriors and marauders, and I found professional looking marauders more of a visual break.

It's possible my testing has been off, but these have been my findings so far. Any help is appreciated.

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Compatibility:

This mod should work with just about anything that doesn't also change the unit_spacings_table. Very few things do.

This mod should also be compatible with all game updates that don't affect the existing tables. That being said, I will try to update it every patch, but it shouldn't break your game if the 'out of date' caution sign comes up in the future. There is another loose spacing mod on here which changes a lot more (open up each in the editor and check it out). Mine has a smaller scope of affect, which helps.

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This is another personal preference mod. Playing with loose unit spacing for the less disciplined forces makes sense to me. Visually, it just *feels* right. If you don't have the same taste then that's cool too.

Balance wise, it's a crapshoot. Sometimes ranged and artillery will hit fewer units than it would have, sometimes it will hit more. That's the nature of a more randomized spacing. This RNG was probably a factor in making all factions have uniform unit spacing. As someone who only plays singleplayer and prefers a more cinematic experience this isn't a huge concern for me.

Enjoy, let me know if there are any issues. Ideally, as more factions are released that could conceivably have more loose formations of troops I will update this.
39 Comments
Opposing Farce  [author] Nov 6, 2017 @ 5:45pm 
Hey guys released a version for WH2
http://steamcommunity.com/sharedfiles/filedetails/?id=1194014340

Let me know if it isn't working. Seems to work for me.
Opposing Farce  [author] Nov 5, 2017 @ 7:55am 
Disregard last post. Got PFM working. Will hopefully have a preliminary release of TWH2 spacing out this evening.
.Dog with a Hat on the Nose. Oct 29, 2017 @ 7:10pm 
Thanks bud, I'll be looking forward to this!
Opposing Farce  [author] Oct 28, 2017 @ 12:49pm 
Yes I will eventually release a version of this for W2 + Mortal Empires, it'll just take a bit because I'm without my gaming rig. Sorry!
.Dog with a Hat on the Nose. Oct 25, 2017 @ 4:39pm 
Man I am missing this mod in WH2, are you going to update it & bring it in for Mortal Empires?
Abokan Sep 9, 2017 @ 1:42am 
Many thanks for the work done:steamhappy :steamhappy:
vaa Aug 29, 2017 @ 7:59am 
there was an older hero character in a mod which had ravens(bats) as small side bodyguards, it is gone, but if it returns as ravens for an instance, would it be a spacing problem.
there are also the battle brothers mod with specialised units few in number. im just going to test it a little bit before starting a campaign. ty a ton for making loose formations, i have already seen the effect it has with ranged fire onto them being rather random in damage output.
Opposing Farce  [author] Aug 28, 2017 @ 7:05pm 
As far as I know this shouldn't alter the spacing characteristics of lords/generals
vaa Aug 28, 2017 @ 7:12am 
is unit spacings table altered for custom heroes and lords in general. if they were to have bodyguards of a sort attached to them or riding mounts they werent used to in vanilla.
IntrepidH Aug 27, 2017 @ 8:08pm 
no worries, I like to stagger them toward the front with my mauraders to eat any charges anyways so makes sense in a way I feel, thanks again for this sick ass mod, it really helps make the game a spectacle more-so!