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Lots of detail, dark corners, places to hide, snake paths, straight paths, big rooms, small rooms, high ceilings. This is a big map though, so consider rushing PGs and Tunnels.
You should color the vents orange on the minimap. Other than that, great job with this level.
They are clearly not thinking about existing maps, it's not like someone is going to keep fixing their finished maps for years because the developer keeps changing things.
If this map is still in the development, you may want to think of a way of making the tech point at engineering more accessable for macs as in the test game i played with a full server, our marine base was there and the macs couldn't get to it.
Zombiehellmonkey, i think this map is one of the few custom maps that is equally fair to both aliens and marines, i hope you finish it as i'm sick of playing the same stock maps over and over again.
I've played through all the custom vanilla maps so far and unfortunately the majority of other custom maps are just far too big in size so marines get a massive advantage over the alien side.
NS2 Kleos is a well balanced quality map with just a few teething problems :)
Keep up the good work!