The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Rune Arrows
   
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Apr 15, 2012 @ 7:01am
Apr 7, 2013 @ 5:24am
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Rune Arrows

Description
Adds several types of craftable magic arrows with varying effects. These include:

- Setting elemental Rune traps (Fire, Frost, Shock)
- Summon a cage on impact to trap foes

MORE CONTENT TO COME!

NOTE: PLEASE READ THE FOLLOWING BEFORE USE

Please always backup any save games before using a mod.

============

This mod is still in testing and has one or two slight issues, before explaining them, here is a list of features:

- Fire, Frost and Shock Rune Arrows that set a rune trap of the same element on whatever surface it hits. If these strike a living target (or undead) they will set the trap on the target themselves and immediately activate. These runes are not player-friendly if fired or activated too close i.e. They will hurt you too.

- Cage trap arrows are different to the other arrows in that they do not set a trap on the surface they hit. Instead, they summon a large cage on impact, allowing the user to trap things inside if fired directly at, or near to, a target. You can easily trap yourself inside the cage with someone (or alone for defence) and escape via the small door if needed. This door will face the same direction you do when you fire the arrow. Giants cannot get out of the door and some larger enemies may also be similarly hindered.

- Reciepies for all of the Arrows are available at the forge, with (hopefully) well balanced materials needed for their creation. The balancing is an on-going process, so any input on the amounts of materials and/or the damage effects of the arrows themselves will be welcomed.

===========

=PLANNED CONTENT=(IF I EVER GET CHANCE/TIME TO DO THIS)

The following is planned but is also limited by my skills and time available. If you are interested in adding something to this mod, let me know as any help or ideas would be welcomed.

- Questline and backstory for the creation process of the arrows and the magical properties within.
This is mostly done actually, for the backstory and lore anyways, but I would like to incorporate it into the mod before revealing it here. The questline will have to wait until I've had a practice with the quest creation tools available.

- Custom models and textures for each arrow type. I'll have to either find someone else who can do these or wait until I can get a modelling program with a nif plugin ¬_¬;

- New arrows and unique effects of course! Have some ideas for this and am keeping the lore in mind as I consider them.

- Perks/Skills relating to the creation process. (Working on it)

- Make trapping citizens in cages a fineable offence. (Waiting until cages can disappear/be de-summoned maybe)

=============

=BUG/ISSUES SO FAR= (Updated 16th April 2012)

- Cages summoned by arrows do not disappear, thus sometimes causing the player to become trapped inside or in cramped locations. As a precaution, I'd advise against the use of the cage arrows except in large, roomy environments. Outdoors preferable. (Visit the giants =P)

- Very large animals such as Mammoths may 'slide' out of the cages as they are too big to fit inside them. No fix planned to make Mammoths 'catchable', however, I'm going to try to add restrictions on where the cages spawn or what they can activate on.

- Runes are applied horizontally regardless of what they hit. Not a huge problem per-say, it just annoys me. If anyone can help me with this, I'd be greatful.

========
BUGS FIXED
========

- All crafting recipies should now point to the correct resulting items.

========

Lastly, I'd like to thank everyone who ever has or will, knowingly or not, helped with this. So cheers everyone who plays the mod, leaves feedback, makes suggestions or simply gave me an idea for new content. You're all awesome.

I hope you enjoy TwistedLogic's Rune Arrows ^_^
Popular Discussions View All (1)
5
Jun 4, 2016 @ 12:49pm
Feedback and suggestions
TwistedLogic
64 Comments
TwistedLogic  [author] Jan 14, 2016 @ 11:53pm 
@William Blaze
Sounds good :P Let me know and I'll see if I get time to brush up on this stuff ^^
As always, its about finding the time! D:
White Blaze Jan 14, 2016 @ 8:07pm 
yeah, the clean wipe and full reinstall from scratch finally removed those buggy left over mod files that i couldnt track down that kept me from playing skyrim for longer then 10 mins at a time''

How's your luck on making new rune bolt arrows for cross bows? --i've actualy got some ideas for a few new arrows you could make if your itnerested in expanding this current set' - ones that should be eaiser to do then the runes themselves XD
White Blaze Sep 8, 2015 @ 2:52pm 
yeah, but atleast on the plus side of things, skyrim being in its final form now, crap should be alot eaiser to fix instead of mods constently breaking down every few weeks due to bethesda having to release some sorta surprize update' XDDD
TwistedLogic  [author] Sep 8, 2015 @ 2:45pm 
@William Blaze
XD God I hate it when that happens lol.
White Blaze Sep 8, 2015 @ 2:42pm 
I'm back online' lol -- tho due to some other mods i used in the past that are no longer on the stream workshop, my Skyrim data has been permaninately corrupted, to the point it effects new games so i'm doing a full whip of my mods currently and then deleteing and reinstalling from scratch to attempt to finally rid myself of the erorrs and msic incomplete data left lingering in my game so my new games will have CLEAN data -- because deleteling mannually the picies i was away of just didnt clear the junk out the 1st few attmepts. i blaim thise darn elemental lord mods :/
TwistedLogic  [author] Jul 25, 2014 @ 9:38am 
@Jerry Blaze
Message me when you are back online and we'll talk about some ideas XD It's been a while since I had time to work on any of these, but would like to give it a try :P
White Blaze Jul 25, 2014 @ 2:19am 
sorry theres a 1000 character limit on these darn post lmao.
White Blaze Jul 25, 2014 @ 2:19am 
eh all i ever did was a simple modification to contorls for skyrim so that way a 360 controller could be used with mosue and keybaord at the same time, alogn with the 8 basic hot keyed items. nothing too fancy. i just gotta find where int he folder it is now its been too long since i looked at it last and it is a tag buggy if you try to use the console commands while in a menu (be it the talking with an npc or just looking threw your tiems/spell menus, ect), by buggy i mean you start typing for console commands under said conduions and the letters going in the console command line begin doing there own thing and misfiring lol. tho if ya use a console command while not in a menu screen, everythign work the way its suppose to. it COULD just be the fact--
White Blaze Jul 25, 2014 @ 2:19am 
im working with the old skyrim and DLC(s) instead of the legendary edition but i could never correct this minor bug issue lol. also i just realized something after so long. we lack a poison trap rune arrow! tho im not sure if ya would require the Dragonborn DLC to make one of those work or if ya could make a stand alone poison trap rune spell that works liek the others made for the purpose of the arrow. if ya could manage such a thing then this would still be friendly to all non DLC owners of skyrim o: and maybe a "wind" trap rune air that blasts the buggers with a fusrodah like blast wehn touched lol :3
TwistedLogic  [author] Feb 11, 2014 @ 8:25am 
@White Blaze
You need to show some of your stuff while I'm busy with work and such xD Show me some stuffs!!