Total War: WARHAMMER

Total War: WARHAMMER

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Tags: mod, Battle
File Size
Posted
Updated
69.601 KB
Aug 7, 2016 @ 6:08am
Oct 10, 2017 @ 11:25am
10 Change Notes ( view )

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Description
This mod reduces each fighter's personal space, allowing more close and intimate butchering.
To prevent buddies stomping each other spacing between them has been increased.
Every soldier will take slightly more actions individually and will waste less time idling behind his comrades backs.
Total War: WARHAMMER II
Technical details: In table 'battle_entities' for 'man' 'type' value 'radius' has been decreased on 10%, 'projectile_intersection_radius_ratio' has been increased on 25%, 'turn_speed' has been increased on 50%. In table 'unit_spacings' for infantrymen all spacing values has been increased on 10%, except 'routing_space_variation'. In table 'melee_weapons' 'melee_attack_interval' has been decreased on 40%. Changes for anti-large and anti-infantry units were made according to Specialized Combat mod. In table '_kv_rules' value 'melee_hit_chance_max' has been changed from '90' to '97', 'melee_hit_chance_min' has been changed from '10' to '3', 'melee_hit_chance_base' has been changed from '40' to '20'.
This mod is intensified version of Active Clash mod, changing more tables and affecting attack interval. It makes this modification more effective yet less compatible.
I have attempted to make changes balanced by changing hit chances, it worked well in my vanilla-comparison tests. Yet this mod is mostly visual and can affect balance in some unexpected way.
This mod is compatible with Specialized Combat mod in which I have tried to adjust some things in battles I have found a bit strange.

Best regards.
Popular Discussions View All (4)
6
Oct 27, 2017 @ 1:23pm
Temporal Rush Battle Mod replacement
HEU3BECTEH
2
Feb 7, 2017 @ 10:54pm
日本語の説明とスレッド
HEU3BECTEH
2
Oct 4, 2019 @ 12:36am
More Active Clash - Discussion
HEU3BECTEH
35 Comments
HEU3BECTEH  [author] Sep 5, 2019 @ 10:10pm 
@Jamei In vanilla units have 40% average chance to hit. With this mod they hit twice in the time they hit once in vanilla, so the fight might be over twice as fast. To make that change not that game-changing, the average chance to his is decreased to 20% too.
You can try some hit chance mod (if it will overwrite the values) or change this mod in Pack File Manager and see will it bother you that the fights are over much quicklier.
Jamei Sep 5, 2019 @ 2:38pm 
is it just a feling or do the most hits miss in the more active version
it locks like they do 2-3 time as much hits but the monsters are just air crawling
is it worth trying some hit chance mod so they dont miss most hits?
HEU3BECTEH  [author] Oct 31, 2017 @ 11:30am 
@TankZealot You can find TWW2 version here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1187056479
TankZealot Oct 30, 2017 @ 1:44pm 
Hi! Are you planning on bringing this mod to Total war warhammer 2 aswell? :)
HEU3BECTEH  [author] Sep 6, 2017 @ 10:38am 
@Lonely_Dancer Насколько я могу судить, этот мод совпадает по функционалу с Active Clash: он меняет размеры бойцов и расстояние между ними в отряде. Не могу сказать, что там меняется с натиском.
Таким образом, использовать его с Active Clash или More Active Clash бессмысленно, так как они меняют одно и то же.
Lonely_Dancer Sep 5, 2017 @ 6:29am 
Здравствуйте. А он будет работать с "Brutal Battles"
http://steamcommunity.com/sharedfiles/filedetails/?id=713257097
௵Pailerr The DCS Apr 7, 2017 @ 1:25pm 
Hiii im in same boat as Tank, could you send a link? Idk why your link is removed in your comment, Im also an chaotic loving player :P
TankZealot Mar 30, 2017 @ 1:44pm 
Dude! The mod i got from u, it's EXACLTY what i needed! Tyvm man!!
TankZealot Mar 30, 2017 @ 1:25pm 
I downlaoded it, Thanks bro! I will try it out soon :D