Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How many squads can there be per army?
if yes, it would be very helpful ^^
You made each of the factions interesting even at a glance. I was cackling deviously looking at Vacuo and Mistrel.
Having to conquor all of the land of your own kingdom both makes sense in the lore and gives everyone a bit of time to get thier stuff together, which I like.
But...
Maybe lighten up on the discard payments a little? Like I've said, I've yet to play yet, but discarding cards equal to the number of squads in an army seems kind of rediculous considering how many squads you can get just based on the decks. This might just be a Deathball (TM) prevention rule, like I've said I've had yet to play, but it seems a bit steep.
While it's common sense when you draw "battle rewards," it would still be sensible and professional to actually exspicitly have it detailed in the rulebook under the "Attack" setting.
Will come back when playtesting happens.
that's impressive.
and the magic of Yang I guess