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Zgłoś problem z tłumaczeniem
I used to play my monks without taking advantage of the unarmed bonuses, because I liked hoarding lots of stuff, but finally I decided to try playing one normally. And then I won.
Those damage bonuses negate the reliance on the RNG for finding sweet weapons. It was a very very long time before I found a weapon/shield combination that could outdo my bare hands, in both damage and DV. Some random weapon with the penetrating suffix eventually came in handy for high PV enemies.
I ended up using the rune-covered trident as my ranged weapon of choice. I killed a room full of greater molochs with the thrown trident... And maybe a bit of hit and run with a penetrating weapon, out of impatience.
The bonuses to energy/movement were really handy for hit-and-run tactics too.
The best races are drakelings and dwarves, followed by hurthlings and gnomes. Drakelings because acid spit can be a life safer against stuff you do not want to touch, food pres is awesome and music and swimming (to not be blocked by a river in UD) are also nice to have.
Dwarves because of mithril skin, it is great. Their high age can be a life saver, getting detect traps without the hassle is nice and it is very easy for them to get (pre)crowned with gold.
Orcs are worse than dwarves in every way, except for a small bonus to strength. Mithril skin alone is better than that.
Also please don't forget to explain the tradeoff between Barehanded, twohanded and shield. See the excellent guide by Molach, for example.