Caves of Qud

Caves of Qud

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Arsplice
   
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Jul 22, 2016 @ 5:52pm
Dec 11, 2022 @ 11:11am
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Arsplice

Description
A mod that adds a new robot to the wastelands, the Arsplice. The Arsplice is a relatively powerful new robot that is always hostile. It spawns in the same areas as Chrome Pyramids.

On death the Arsplice drops the arpslice seed, a valuable resource used to create Eater's Nectar Injectors. These injectors allow late game characters to obtain attribute points or mutation points when level ups are harder and harder to get.
26 Comments
bearhiderug Jan 20, 2023 @ 6:01pm 
I did not know you could vavry drop rate of liquid, realy cool!
I blame Earthshaker Jan 20, 2023 @ 3:40am 
I did say "up to," not specifically five. Game has code to vary drop rate amount of a liquid, although I haven't really played around with spawning custom mobs yet so dunno how easy it is to set a possible range. Prolly a bigger issue is making the bottle spawn with an energy cell, but if it's a late game mob, a player theoretically should be aware by then that if they find a magnetic bottle containing neutron flux without an energy cell, they better slot in one of those random batteries they're carrying toot sweet.
bearhiderug Jan 19, 2023 @ 9:00pm 
could change your seeds name
Arsplice Necter Seed
Make it edible as is.
could always add a drop chance of something, but 5 drams of flux? thats alot. Even one and the seed would be worthwhile
I blame Earthshaker Jan 19, 2023 @ 7:44pm 
Whether or not neutron flux is OP or not is kind of relative, it can be both high-risk AND high-reward depending on how it's used. I just figure it would work lore-wise as a power source for such an end-game robot mob.

The wiki is pretty accurate regarding the substance itself, but I'll admit that since the magnetic bottle item only dropped a month ago, the documentation regarding that is prolly more "varied." I guess the devs never realized it might fail on the world map, that bug fix post regarding this phenomenon in the recent weekly was quite entertaining...
Justin  [author] Jan 19, 2023 @ 7:36pm 
@I blame Earthshaker

yeah I was reworking it and realized that the Arsplice seed is an actual seed now in game and has a full description and everything. I reworked it into a plant mob that is hostile and drops the seeds, but I was wondering what to do with the Arsplice robot.

How op is neutron flux? I rarely came across it in my end-game playthroughs year ago. I think that's a good idea though, I'll have to take a look.
I blame Earthshaker Jan 19, 2023 @ 6:08pm 
Regarding updating/reworking this mod's reward, while the obvious and lazy solution would be for it to just continue to drop single arsplice seed per mob (which are still hard to come by), perhaps a more clever solution would be for the corpse to have a % chance to be dismantled into a magnetic bottle with up to say 5 drams of neutron flux per bottle (but would have to only spawn with corpse, since otherwise game logic might try to use it while alive). Or else at least a % chance to drop it on death, since can't remember how game's corpse logic handles dead robot bodies.
CoiledLamb Dec 22, 2022 @ 4:38am 
ooh, gonna have to keep my eye on this one!
bearhiderug Dec 12, 2022 @ 4:22am 
cool
too cool
appreciate it
Justin  [author] Dec 12, 2022 @ 1:21am 
@I blame Earthshaker

I'll take a look at it! I think I'll need to rework them as a whole since a lot has probably been added in 6.5 years. I'll have to look at some other endgame mobs to figure out what's new/different.
Justin  [author] Dec 12, 2022 @ 1:18am 
@bearhiderug. I updated the spawning and verified it works. They for sure spawn in the Death lands (purple tiles on the right side of the map). It's a 15 chance for 3 of them to spawn. They always drop a seed.

The Population group I used might have them spawn in other areas where chrome pyramids spawn, but they for sure spawn there.

I have some free time this winter so I'm going to try and update it more. I just wanted to quickly fix it yesterday for anyone that still had it installed.