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I always execute SetupDrawButtons(). If you wish I can send you fixed code
If you take all the tickets out, and manually inspect them by hovering over them. you will noticed that a couple of them contain other tickets within themselves.
function SetupNTicketsXColor(targetBag, targetTicket, number)
for i=1, number do
targetBag.putObject(targetTicket.clone())
end
end
Now, this is the first time I've fiddled with TTS scripts, so I have no idea if the previous implementation was due to some versioning stuff?
On my side it does seem to consistently load too few tickets though.
Usually off by one, but sometimes up to 3.
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!