Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
Earlier version bugs were extremely easy to farm, but nowadays on higher difficulties or for less experienced players it can be a base ender.
1: The Arid shrub lands and Temperate forest biomes have the same movement difficulty of 1. Travelling across them is no different for caravans.
2: Mud and water can pose an issue in temperate forests, but it's not bog levels. Building large bases is more than doable, especially now that there's bridges to enable construction across those surfaces.
3: Prisoners fighting... yeah. Got rid of that. That was outdated.
4: Mountain bases are more than doable. This guide was written when infestations were a thing and since then, nothing has happened to radically affect mountain bases. They maintain their invulnerability to bugs, have free cooling for biomes with extreme heat and it's easy to build a single entrance with a kill slot.
Knock them out