Garry's Mod

Garry's Mod

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WoT models: FCM 36
   
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Content Type: Addon
Addon Type: Model
File Size
Posted
Updated
16.856 MB
Jul 13, 2016 @ 7:59am
Feb 25, 2017 @ 10:33am
7 Change Notes ( view )

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WoT models: FCM 36

In 1 collection by Moon.
World of Tanks models: France
7 items
Description
A ragdoll of the HD FCM 36 as it appears in World of Tanks.

Model contains bodygroups for intact and destroyed modules. Also contains separate hull and turret models, as well as a ragdolled track run.

WARNING: You will need to manually attach the Left and Right tracks using bonemerge. Upper section only tracks are an option

FCM 36

A light infantry tank developed by FCM as a counter proposal to the Hotchkiss H35 and Renault R35 infantry tanks.
At the time of it's design, the FCM 36 was the most advanced tank in the world, possessing fully welded sloped armor, a diesel engine and gas protection, despite still carrying the same outdated SA18 cannon as the Hotchkiss and Renault vehicles.
Despite being liked by the French military, the elevated cost of production together with requiring hull reinforcement for mounting the stronger SA38 cannon meant that only 100 units were produced before the fall of France. A few of these units were captured by the Germans and rebuilt as tank destroyers or artillery vehicles.

Name: FCM 36
Manufacturer: FCM
Armament: 1x 37mm Puteaux SA18 tank gun, 1x 7.5mm MAC31 machine gun (later versions were to mount a 37mm SA38 tank gun instead, but this required reinforcing the turret ring)
Class: light tank
Role: Infantry support, infantry assault
Weight: ~12.35 tons
Engine: V-4 Berliet Diesel engine
Speed: 24 km
Crew: 2
Suspension: Vertical Coil Springs
Time of production: Produced from 1938 to 1939
Volume of production: Total of 100 units produced

Please report any bugs you find.

Credits:
Wargaming for World of Tanks
Kirill Kudrautsau and Evgeniy Kondratyev for the model
WOT model viewer team for the extractor
Professor Heavy for the measurements
Nem for VTFEdit
Trek for figuring out the textures
Kali for texture settings
33 Comments
Moon.  [author] Aug 9, 2016 @ 1:49pm 
look just add me, this isnt working.
damik Aug 9, 2016 @ 1:38pm 
Error:
"...Steam\steamapps\common\SourceSDK\bin\studiomdl.exe not found
please set correct HL2 SDK path using configure button"
Moon.  [author] Aug 9, 2016 @ 1:34pm 
Try Steam\steamapps\common\SourceSDK\bin for sdk path.
damik Aug 9, 2016 @ 1:31pm 
It's correct? If I have problems, and you not. It's my fault, probably in this "Game Directory"

I know, you probably have better things to do than helping me, but please I need help and only you can help me...
damik Aug 9, 2016 @ 8:31am 
Maybe I doing somethin wrong (It's possible :D)
So, in "Configure Game Directory"

In section "Steam Game Directory"
...\Steam\steamapps\common\GarrysMod\garrysmod\
In section "SDK Tools Directory"
...\Steam\steamapps\common\SourceSDK\bin\ep1\bin
Moon.  [author] Aug 9, 2016 @ 7:45am 
sdk should have game configs in by default.
damik Aug 9, 2016 @ 7:03am 
So, I downloaded this program,I downloaded SourceSDK, and set up a "Steam Game directory" but I have problem (Yes I know, again) "Can't find steam app user info" I tried find any solution at uncle Google, but no help... I found old thing with copying "config" folder but doesn't work...
You used this program so probably you had this problem. What you done to fix it?
Moon.  [author] Aug 9, 2016 @ 3:21am 
That is because the model has too many vertices.
WoT models are too big for source in a way. What I do is I ninja-copy the files before the compiler has time to delete them.
Use cannonfodder's studiocompiler, crowbar is trash.
damik Aug 9, 2016 @ 3:12am 
Whats going on? Always one tracks is good, second is deformed or... when probably all things is going very well i have error (ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1))
damik Aug 8, 2016 @ 2:35pm 
Strange magic here! I copied Right deformed track and pasted on the left side... No effects (defuq) Orginal (Right track) is deformed but copy (left track) is good