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...I wish it would get an update though...
I was curious about how shop is bound to the city, found that attribute "SettingIds" is responcible for that. In events.json you can see these settings entries under "SwitchToSetting" event's attribute.
I tried to make a new settings entry under "SwitchToSetting" of some of my new events, and specified its Id in my new shop. As a result, activation of this event in the game replaces all city shops with list from my addon file (and also resets shipyard). After docking this port again, all the vanilla shops was there again. It's not very ergonomic for player to switch shops in such way, (however, on some shopless port like a Mutton Island, it looks fine) but this approach preserves compatibility with other mods, and also aware of game updates,
I haven't had any problems recently with the notepad ++ extension, but if you've found another one that works I'd be happy to add it to the guide as an alternative
Also, The Notepad++ extension seems to be broken, although I've found a workaround using a different extension.
Again, thanks for the head up on the links, I could have sworn I'd fixed them all but it appears like I'd missed the last sections. I am now reasonably certain they are all functional.
While work on creating new content for this guide is on hold, I'm still happy to answer any questions, clear up uncertainties and fix links. (Although lets hope I'm done with the latter)