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Thanks for doing this everybody at Failbetter!
People have been wanting this for quite a while now!
I'm sure we'll need to make things like mod loaders eventually for multiple mod conflict avoidance, but that's a happy necessity since we now have mods!
I look forward to our community making some grand things!
But then I've hit the wall: nothing I do to that one file everyone loves to mod - addon/MyAddonName/constants/navigationconstants.json - has any effect.
Changing original navigationconstants.json works just fine, by the way.
In fact, if I mess up the syntax while editing areas.json or tiles.json in the addon folder, the game tells me my json file is corrupt, as it should. However, the game is silent even if I put complete gibberish into navigationconstants.json, as if it doesn't recognize the new file.
I've double-checked the path - in fact, I've copied the folder structure to make sure folder names are not messed up, but the result is still the same.
Can anyone else replicate this? Or am I missing something obvious?
I think the game reset the video options to default, check it out.
{
"Name": "AuroralMegalops",
"HumanName": "Auroral Megalops",
"Description": null,
"PrefabName": "Fierce/Organic/AuroralMegalops",
"BehaviourName": "aggressive",
"DormantBehaviour": "Wandering",
"AwareBehaviour": "HuntingPlus",
"BeastieCharacteristicsName" : "LightShySwimmer",
"MovementSpeed" : 16,
"RotationSpeed" : 1,
"Life" : 20,
"CombatAttackNames": ["Ram01"],
"KillQualityEventId" : 148076,
"LootPrefabName" : "Blood"
},
Do I need to replace it with:
{
"Name": "AuroralMegalops",
"HumanName": "Auroral Megalops",
"Description": null,
"PrefabName": "Fierce/Organic/AuroralMegalops",
"BehaviourName": "aggressive",
"DormantBehaviour": "Wandering",
"AwareBehaviour": "HuntingPlus",
"BeastieCharacteristicsName" : "LightShySwimmer",
"MovementSpeed" : 48,
"RotationSpeed" : 3,
"Life" : 20,
"CombatAttackNames": ["Ram01"],
"KillQualityEventId" : 148076,
"LootPrefabName" : "Blood"
},
Or will this suffice?:
{
"Name": "AuroralMegalops",
"MovementSpeed" : 48,
"RotationSpeed" : 3,
},
I suspect that I am stuck doing the former due to how the JSON is structured, but being able to do the latter would be great.