Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I did figure out initial strength of enemy cars on my own,,, Imagine my misfortune upon coming to a town with that third number set to 50.
But the higher you set it, the more there will be.
For the income per minute, you will only get that exact price you define here if you set the mission paramater "Town Values" (p_TownValues) to "Map Defaults".
Default is "Adapt to Resistance Strength" which actually calculates your income depending on the amount of (random stuff) that will spawn in that town and related to the actual price of these assets.
... hope i remember it correctly too:
1. has always to be "this", that's the actual flagpole object from the map
2. Name of course (doubly double quotes)
3. Income per minute if you have it captured (see below)
4. Initial side on mission start. In that case 2 is siRes, so it will belong to the Res on mission start. Vou can also set 0 for siWest or 1 for siEast if you want to.
5. Initial strength of infantry, cars, wheeled vehicles
6. Initial strength of tracked vehicles and helicopters
I remember seeing it documented at one time, but for the life of me I can't find it.
What demands would you require to to resurrect this and maybe add some features id be willing to help and possibly PAY along with a Dedicated Server(Willing to upgrade hardware). Its a shame that CTI and warfare have all of a sudden went un popular but the reason is to me is due to it not having massive warfare with and without AI and some realism. Maybe we can change that ;)
https://www.vsbw.de/~arma/Archive/
but not many.
why? looking for anything specific?