Arma 3
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crCTI Kastenbier Edition 1.19 r44
   
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Data Type: Mod
Tiedostokoko
Julkaistu
Päivitetty
68.308 MB
29.6.2016 klo 11.02
30.12.2018 klo 3.14
25 muutosilmoitusta ( näytä )

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crCTI Kastenbier Edition 1.19 r44

Kuvaus
crCTI Kastenbier Edition for Arma 3

This is a fixed and modified Version based on Squeeze's ArmA 2 Port of Cleanrock's CTI (crCTI).

Current Version: 1.19 r44 (30.12.2018)

Additional Downloads:

http://www.vsbw.de/~arma

Changelog:

http://www.vsbw.de/~arma/CHANGELOG

If you try it, please report bugs and quirks. :) Have fun!

Thanks to:

crCTI OFP designed and coded by Cleanrock
crCTI ArmA/ArmA2 updated by Squeeze
Original Dialogs: Dr Eyeball
Modifications by Kastenbier
and of course Mücke and the whole AI Clan

... and made with 10% more love than the next leading CTI!

http://www.vsbw.de/~arma/
http://angryinsects.de/
https://forums.bistudio.com/topic/142071-crcti-kastenbier-edition/
https://www.vsbw.de/~mailman/cgi-bin/listinfo.cgi/crcti
70 kommenttia
Uldorn 26.2.2022 klo 15.46 
Thanks! For some reason I thought one was Town size/radius and one was capture time/radius.

I did figure out initial strength of enemy cars on my own,,, Imagine my misfortune upon coming to a town with that third number set to 50.
tomi  [tekijä] 26.2.2022 klo 11.36 
Last two are not really the exact number you'll get, as i randomized this and combined e.g. cars+inf, tanks+aps+helis, all a bit weighted.
But the higher you set it, the more there will be.

For the income per minute, you will only get that exact price you define here if you set the mission paramater "Town Values" (p_TownValues) to "Map Defaults".
Default is "Adapt to Resistance Strength" which actually calculates your income depending on the amount of (random stuff) that will spawn in that town and related to the actual price of these assets.
tomi  [tekijä] 26.2.2022 klo 11.36 
Hi, yes,

... hope i remember it correctly too:

1. has always to be "this", that's the actual flagpole object from the map
2. Name of course (doubly double quotes)
3. Income per minute if you have it captured (see below)
4. Initial side on mission start. In that case 2 is siRes, so it will belong to the Res on mission start. Vou can also set 0 for siWest or 1 for siEast if you want to.
5. Initial strength of infantry, cars, wheeled vehicles
6. Initial strength of tracked vehicles and helicopters
Uldorn 25.2.2022 klo 22.45 
Hey, could you remind me what the array in the init for the flagpoles is? [this,""Town"",400,2,10,2]

I remember seeing it documented at one time, but for the life of me I can't find it.
tomi  [tekijä] 6.5.2021 klo 12.07 
But if you find something seriously broken with newer ArmA 3 builds, please tell me. The last time i played -- probably 2-3 months ago already -- it was working pretty good, even really good FPS wise with 2 headless clients, so something has changed in the meantime with the Arma engine. :steamhappy:
tomi  [tekijä] 6.5.2021 klo 12.04 
Hi, yes, sorry, i just don't find any time to even play these days, although i don't consider it "dead" actually. Really don't have any mindset for scripting atm, sorry. I could at least add some of the DLC maps that are missing. :steamsad:

TheReaper 28.2.2021 klo 10.23 
Tomi if you may DM Its seems like this amazing mission is not being updated anymore :(
What demands would you require to to resurrect this and maybe add some features id be willing to help and possibly PAY along with a Dedicated Server(Willing to upgrade hardware). Its a shame that CTI and warfare have all of a sudden went un popular but the reason is to me is due to it not having massive warfare with and without AI and some realism. Maybe we can change that ;)
tomi  [tekijä] 26.9.2020 klo 12.14 
i put some in the archive, at:
https://www.vsbw.de/~arma/Archive/
but not many.

why? looking for anything specific?
Gman 26.9.2020 klo 9.18 
Where can you find older versions for download???
D2v0n 23.6.2020 klo 13.04 
@Tomi Alright thank you for your time and input.