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翻訳の問題を報告
If that's the case, I'd try commenting out the UNoE and the CoM from the 00_prescripted_countries.txt file entirely, then putting your custom races in that file rather than in user_empire_designs.txt. Put your custom empires inside brackets like so:
humans1 = {
your custom sol start empire code
}
humans2 = {
your custom deneb start empire code
}
The reason I'm suggesting this is that (without looking at the mod files) I'm assuming the mod maker is having human1/human2 empire spawn via his event. So, commenting out the orginal human1/human2 and adding in your own code might make it work.
If that doesn't work, maybe the mod maker can give you more insight.
Question I have I want to in your event when creating the species ( I managed to get it to create one from scratch based on the flags) but I want it to pick a certain Graphical Culture / City and Ship Appearance aswell as Customize the Ruler.
What would the command be?
graphical_culture="arthropoid_01"
city_graphical_culture="pirate_01"
ruler={
gender=male
name="Ka'hairal Ib-ba"
portrait="batarian_male_leader3"
texture=0
hair=0
clothes=0
ruler_title="Supreme Leader"
ruler_title_female="Supreme Leader"
}
}
ie planet_name = "Unity"
planet_class = "pc_continental"
initializer = "deneb_system"
system_name = "Deneb"
and the System allience starts with
ie planet_name = "Earth"
planet_class = "pc_continental"
initializer = "sol_system_with_deneb_initializer"
system_name = "Sol"
-- testing now
ie- if i play as deneb sol will spawn near by =) - problem ive been having is it initialises united fed.