Total War: WARHAMMER

Total War: WARHAMMER

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Geheimnisnacht [Old]
   
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Tags: mod, Overhaul
File Size
Posted
Updated
40.134 KB
Jun 24, 2016 @ 7:49pm
Jul 30, 2016 @ 3:32pm
7 Change Notes ( view )

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Geheimnisnacht [Old]

In 1 collection by Reverend Belial
Lorehammer
5 items
Description
You can probably already guess what this does if you've been following along with my descent into madness. I'll write a more professional description once I have some professional grade content in here.

Current Features:
- Fully standardized stats for everything but movement speed, armor, and magic.

Upcoming Features/Current Projects:
- Standardized remaining stats for the VC roster.

Planned Features:
- Complete overhaul of all the Vampire-led factions and everything related to them.

Extra-special thanks to SleepyNarwhalz, for creating the conversion metric I'm basing alpha stats on.

This mod is abandoned as CA's inane file changes have damaged it beyond what I'm willing to repair, but I will be creating a new version from scratch and replacing this one.
Popular Discussions View All (1)
0
Jun 30, 2016 @ 8:58pm
Bug Reports/Known Issues
Reverend Belial
12 Comments
Mumion der Unsterbliche Dec 29, 2019 @ 1:25am 
Ok .
Reverend Belial  [author] Dec 29, 2019 @ 1:14am 
As it stands this mod is dead, with no current plans to revive it.
Mumion der Unsterbliche Dec 29, 2019 @ 1:05am 
News ?
Tinnitus_AngleSmith Jun 28, 2016 @ 8:39am 
Just wanted to say that I respect your ambition in this project, and I am excited to see the final project when you're finished. I think your decision to base-line everything before adjusting is the right way to go. Good Luck!
Reverend Belial  [author] Jun 25, 2016 @ 4:28pm 
No, that I did not. Kinda hard to get sarcasm via text format.
Lukey Jun 25, 2016 @ 4:19pm 
Didn't quite pick on the sarcasm there...
Reverend Belial  [author] Jun 25, 2016 @ 3:16pm 
In the short term I intend to standardize all the units in the game to be how they are on the tabletop based on a "formula" that I don't quite have complete yet, and I'm going to do that so that I have a good baseline to work off of for the second stage. In the long term I intend to bring all of the factions in the game into a state that is more in-line with Warhammer lore. This will entail changing everything from unit stats, to faction colors, building trees, diplomacy, etc.
Lukey Jun 25, 2016 @ 1:37pm 
Remind me again what you are going to try and do?
Reverend Belial  [author] Jun 25, 2016 @ 7:51am 
Interesting. I'll take a look at that, although I'm not convinced that I can tie weather patterns to factions (or especially characters, because what I really want to do is give Kholek a permanent storm following him). But I guess if we're lucky I can at least do some editing in GIMP or something to darken the sky a bit. I'll keep you informed.
CapybaraConnoisseur Jun 25, 2016 @ 7:48am 
I've looked inside files, there are some skyboxes, and weather setting available. Wish I could know how to do this, then I'd try to make own mod, but I have no idea. Night TIme something I wanted from the beginning, for VC especially, how can they call them Midnight aristorcracy? :D I mean in the intro for their campaign you can see that there night skybox used with Morrslieb and Mannslieb.