Stellaris

Stellaris

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Warship Redux
   
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Jun 24, 2016 @ 12:48am
Aug 16, 2016 @ 2:10am
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Warship Redux

In 1 collection by docflamingo
DocFlamingo's Overlord Collection
8 items
Description
1.2.5 compatible

WARSHIP REDUX is a major military vessel overhaul that adds 8 new ships and alters the construction system so that new ship classes are available at each spaceport level. Not save game compatible, you must start a new game for the mod to take effect.

PLEASE RATE: need just a few more to get the mod’s score listed.


##### SHIPS #####


*8 New ships added: all carefully balanced so as not to be out of place with the vanilla ship types. All species types (including plantoids) are covered.

SCOUT: A small recon ship; very lightly armed but fast and cheap to make. Ideal for checking out nearby star systems for the presence of hostiles.

FRIGATE: The largest non-capital warship; essentially a stronger and heavier alternative to the destroyer.

ESCORT CARRIER: A light carrier vessel; used as a platform for multiple strike craft, the Escort Carrier is a smaller and cheaper alternative to the massive Fleet Carrier.

HEAVY CRUISER: Larger and more heavily armored than the standard Cruiser, the Heavy Cruiser neatly fills the gap between its smaller brother and the Battleship.

FLEET CARRIER: A massive vessel used as a platform for strike craft. Expensive and time consuming to build but tremendously powerful in combat.

DREADNAUGHT: A super-sized version of the Battleship; only the wealthiest and most powerful empires can afford to utilize these mighty weapons as their flagships.

SWACS: The Spaceborne Warning and Control Ship; this is essentially a corvette-sized electronic warfare vessel capable of mounting an Aura Effect item normally reserved for large capital ships. NOTE: Auto-generated ships do not mount aura items; you must manually add them in the ship designer.

FLEET TENDER: A larger cousin of the SWACS, Fleet Tenders may mount up to 2 Aura Effect items at once. With repair and capacitor aura effect items both installed the Fleet Tender can keep a strike force in the field almost indefinitely. NOTE: Auto-generated ships do not mount aura items; you must manually add them in the ship designer.



##### SPACEPORTS #####

*New ships are available at each Spaceport level:


Scout: Spaceport I
Corvette: Spaceport I
Destroyer: Spaceport II
SWACS: Spaceport II + Technology unlock
Frigate: Spaceport III
Fleet Tender: Spaceport III + Technology unlock
Cruiser: Spaceport IV
Escort Carrier: Spaceport IV + Technology unlock
Heavy Cruiser: Spaceport V
Battleship: Spaceport V
Fleet Carrier: Spaceport VI + Technology unlock
Dreadnaught: Spaceport VI



##### SPACEPORT MODULES #####

*Ship Assembly Yards include new ship types:

Corvette Yards: Scouts and Corvettes
Destroyer Yards: Destroyers
Frigate Yards: Frigates
Cruiser Yards: Cruisers and Heavy Cruisers
Battleship Yards: Battleships and Dreadnaughts
Carrier Yards: Escort Carriers and Fleet Carriers

*Naval Assembly Yards: Gives assembly yard discounts on all military ships. Expensive and power-hungry, available at spaceport level 6.

*Spaceport Combat Upgrade: A spaceport module that effectively doubles a spaceport’s combat statistics. Expensive but highly useful in dangerous border systems.

*Solar Panels and Orbital Hydroponic Farms now have 3 levels each, producing 3, 6, and 12 units respectively. Not really a warship upgrade but I wanted them in game so I added them here since I was adding spaceport modules. ;


##### MISC #####

*Removed the more obtrusive ship auras because they bothered me.


REPLACED FILES:
common/ship_sizes/00_ship_sizes.txt
common/technology/00_eng_tech.txt
common/spaceport_modules/00_spaceport_modules.txt

COLLECTION: This mod, and others I made to work with it, can be downloaded together in my "Overlord" collection: http://steamcommunity.com/sharedfiles/filedetails/?id=712692484

COMPATIBILITY: The files above had to be full replacements to allow for the changes to existing ships and ship yards so the mod will not work with others that also replace them. Generally, technology and ship mods that only add items will work fine with Warship Redux.

FUTURE PLANS: After the 1.2 patch comes out I will be adding new features to this mod regarding combat itself to include formations, variable engagement ranges, several visual tweaks, huge (spinal-mounted) weapons, and more.


SPECIAL THANKS: To Mirodo for figuring out the issue with the carrier's picture not showing up in the ship designer. All hail Mirodo!

Hope you enjoy the mod and please don't forget to rate! If you have any issues, feel free to post them here as I check messages frequently and am always happy to help.
Popular Discussions View All (1)
12
Oct 20, 2016 @ 4:02pm
BUG REPORTS
docflamingo
55 Comments
Hopping Frog Feb 25 @ 8:07pm 
I can't seem to equip a reactor to any ships. Is this a tech I'm missing or a bug?
UniverseMasterer Apr 13, 2017 @ 3:18am 
Gotta see this :)
Caesar Jan 22, 2017 @ 12:56pm 
Sad to see this hasn't been updated for whatever reason. I really enjoyed it.
Crusader Vanguard Jan 8, 2017 @ 11:33am 
@docflamingo - I guess this means you are unable to update your work? I'm not trying to push you into it, just curious if you are still trying. Sad to see your work go. Best of luck to you either way.
bo1337 Nov 30, 2016 @ 4:13am 
Hi! If this mod will be ever updated, please add compatibility with Power Stations and NSC addons. This will be great to have versatility of utility ships :)
docflamingo  [author] Nov 15, 2016 @ 9:57am 
@Crusader Vanguard: Thank you kindly. It shouldn't be long.
Crusader Vanguard Nov 14, 2016 @ 5:20pm 
@docflamingo - Take your time and focus on reality. I'm sorry to hear about your move due to Matthew. I was caught in it too, but I just lost electricity, internet, and cable for 3 days. Good luck with your new setup, and you're mod will be updated when you're ready and have the time.
docflamingo  [author] Nov 12, 2016 @ 8:17am 
Soon.
Gelato Nov 11, 2016 @ 11:35pm 
update?
docflamingo  [author] Oct 30, 2016 @ 7:22am 
This mod WILL be updated within the week. I had to move due to Hurricane Matthew and my current internet connection is crap. New line installed on the 3rd so a few days after that all mod mods should be updated.