Total War: WARHAMMER

Total War: WARHAMMER

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Vampire Counts: Forbidden Lore
   
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Tags: mod, Campaign
File Size
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65.632 KB
Jun 6, 2016 @ 10:27am
Jul 29, 2016 @ 2:14am
8 Change Notes ( view )

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Vampire Counts: Forbidden Lore

In 1 collection by Ekzel
Skill Tree Mods for Lords and Heroes 1.0 & Misc Mods
12 items
Description
Created as the result of a request for Vampire Counts to be able to unlock other trees of magic via another skill. The additional trees are Light, Fire, Heavens and Metal.

While putting the skills wasn't as bad as I thought it would be, I wasn't able to set it up so that a skill on a separate node could unlock the introduction skill on another node without it crashing (tried through node_links and ancilliary_locks). Attempting to do so by either of this methods crashed the game on loading a new game or save game.

With the choice to either stop and come back with more experience or release it as is, I decided to release it as is. Since the other trees of magic are not gated by a skill, it's up to the player to decide when their LL/lord/hero goes into forbidden lore.

Note that Necromancer Dual Magic Affinity and Vampire Lord (and Vampire) Dual Magic Affinity are included in this mod and so are not required if using this mod, but shouldn't affect the operation of this mod either. This should also be savegame compatible. If any mods use tiers right after where the original trees end, it may conflict, but will not conflict with any mods altering the unique skills at the top of the skill screen as no changes have taken place there.
25 Comments
slapda11as Oct 24, 2017 @ 2:48pm 
anychance to get this updated for MORTAL EMPIRES on coming out soon hope so ty for this great mod Ekzel....hope you find time to update for it ty again
Rossy1605 Jul 23, 2016 @ 5:23am 
hey loving the mod but cant view the other lores in battle can only see 3 lores not the rest is there any fix for this as really want to use lore of heavens
HeySexy Jul 3, 2016 @ 3:16pm 
Heya, thanks for making this awesome mod! I just featured this mod in the Ultimate Total War: Warhammer Mod Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=716794585
knightilgorb Jun 30, 2016 @ 12:12pm 
thx for update:))
Lyvewyrez Jun 15, 2016 @ 8:41am 
A band-aid fix for anyone interested in the lores being covered by spells issue, if you sacrifice one of the lores by only buying 1 spell from that lore (so only 1 spell in that lore shows in the 12 o'clock position), you can select any other lores you have as there wont be any spells blocking the lore icons. Bit of a shame, but don't any other way to get around it for now until we can make lores stack upwards instead of downwards.
Lyvewyrez Jun 15, 2016 @ 8:27am 
Ok so I figured out how I managed it.
In character_skill_nodes_tables put a zero in "points on creation" for the dummy skills, then tick the box in colum "unknown 10" (that's what it says for me). This will make the skill show in the tree with "Name [Hidden]" like "Fireball [Hidden]".

I also had a go at stacking up all your lores onto indent 2 for manfred. Was able to stack it up to tier 42 so far no issues (I put all the dummy spells at the end), though you do have to scroll a fair way to the right to reach all of them lol. I treid this because I use the mod "more skills for Lords" which puts lots of different skills on indent 0, 1 and 3 and didn't want to mess around with indent/tier conflicts.

So yeah, you can set it up to start with no main skills from the non-vanilla VC lores, it just means spending a point to unlock them.

How have you gotten past the lore button being covered behind the spells when you've filled out the spell ring?
Lyvewyrez Jun 15, 2016 @ 7:23am 
I did something similar and noticed on Gelt that I'd somehow managed to have [Hidden] Fireball in his 11th slot showing in game. He didn't have the fireball skill till in combat until I allocated a skill point into it, at which point he had fireball available to use. So theoretically, I think you could gate all the lores in one rowi as a big long series of unlocks. Worth a try I guess.
Sports Bra Jun 9, 2016 @ 2:12am 
could set it so that the new lore were say in a seperate skill tree with say "Beginners book of spells how to start a camp fire in 3 easy" the rest of the tomb was illegible because it had been burned. or having a diverging skill tree set up so that the players etc have to waste a skill point on the "forbidden" spell to unlock all of thier different lore. also why stop at just vamps?
Ekzel  [author] Jun 7, 2016 @ 4:57am 
Kolya Jun 7, 2016 @ 3:50am 
Yeah, just to the lords. The wizards already have all the fun.