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function getPlayerHandPosition(player)
return player.getHandTransform().position
end
And so far at least this seems to be doing the trick for me. I wouldn't say I'm completely confident in this fix, since the change in behavior in TTS v13 doesn't completely make sense to me.
I'll say that this function didn't always return the same result for a player's hand zone position:
player.getPlayerHand()
It seemed to be sensitive to the contents of the hand zone, and I suspected that had something to do with when things messed up and cards got "lost". Hope this helps someone else.