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I myself don't really understand what happened. Just copypasting from there to here in case it may help the author an other subscribers like me.
Regarding the changes in May's update that affected plenty portrait mods.I found this advice elsewhere. I'm posting it here in case it helps:
In mod/common create 2 new folders portrait_sets and portrait_categories, each should have a .txt file speciesname_foldername, this is in addition to the species_classes folder
species_classes - only required when making new modded categories (ie not human, mamalian, etc.)
delete everything in this file except:
classname = {
archetype = ""
possible = ""
graphical_culture = ""
move_pop_sound_effect = ""
speciesname_portrait_set - Syntax
speciesname = {
Species_class = |speciesclass| (vanilla or modded)
portraits = {
"|portraitgroup|" (quotes required, found in mod/gfx/portraits/portraits .txt file under portrait_groups
}
}
speciesname_portrait_categories - Syntax
speciesname| = {
name = |speciesclass|
sets = {
|portraitgroup| (no quotes)
}
}
The way Stellaris handles portraits and groups for selection in the menus changed, so the mod won't work for anybody playing 3.12 and up. To save Pants_Doe the tiniest bit of time if they read this - the vanilla files you'll want to refer to for the changes are in new folders called portrait_sets and portrait_categories.