Total War: WARHAMMER

Total War: WARHAMMER

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33 new skills for lords
   
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Tags: mod, Campaign
File Size
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1.270 MB
May 29, 2016 @ 5:24pm
Aug 19, 2017 @ 10:25am
27 Change Notes ( view )

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33 new skills for lords

In 1 collection by Ash
Ash's TW Warhammer Mods
5 items
Description
TW2 version is being kept up to date by Fatalis and can be found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1164809130


now works with All Table Top Lords mod found here http://steamcommunity.com/sharedfiles/filedetails/?id=724263018&searchtext=

-Adds 33 new skills available to your lords and legendary lords (make sure to scroll the bar over far enough)
-Recommended to use with other mods that increase skills per level and lord levels (see my other mods, especially the level 45 lord mod)
-should now be compatable with the majority of mods

-All skills unlock at a certain level and have no other prerequisites
-Note: enemy lords have access to these skills.
-All skills, except Survivalist, vampric aura and adventuring party have 3 skill levels each


List of new skills (unlock level):
Pathfinding (6): increases campaign movement speed
Battle Salvager (6): increases post battle and looting income
Scholar of the Arts (6): increases research speed
Hard Working (6): increases income from the local province the lord is in (does not need to be garrisoned)
Monster Slayer (6): increases damage against large creatures
Fertility Specialist (6): increases growth in the local province the lord is in (does not need to be garrisoned)
Supply Chain Efficiency (11): reduces the lords army upkeep
Adrenaline Rush (11): increases the lords speed in battle
Army Trainer (11): increases lords army melee defense, weapon dam and weapon skill by a small amount
Diplomatic Relations (11 LL only): increases diplomatic relations with all factions
Battle March (16): increases the speed of all troops in the lords army
Dread (16): Lord causes terror and decreases morale of all enemy troops in the local region
Survivalist(29): level 1 - Lord immune to attrition, Level 2 - Lords army immune to attrition

Newly added skills (5/30/2016)
Dead Eye (11 non-undead): increases lords army ranged damage
Rapid Fire Training(11 non-undead): increases ranged reload speed for the lords army
Ammunition Carts (6 non-undead): increased ammo capacity of lords army
Ballistic Training (11 non-undead): increases missile unit range for lords army
Rapid reload (16 non-undead): increases reload speed of artillery in the lords army
Alchemist Black Powder (16 non-undead): increases firing range of artillery for the lords army
Field Informants (16): increases the reinforcement range of the lords army
High Quality Troop Armour (21): increases the armor of the troops in the lords army
Magical Conduit (16 caster lords): increases the starting winds of magic for the lords army
Magical Focus (16 caster lords): increases the winds of magic reserve amount for the lords army

New (5/31/2016)
guerrilla warfare (16): hinders enemy lords movement in the local region.

New(6/1/2016)
vampric aura (16 undead only, single passive skill): give a small aura that drains the life of nearby units
Imbue undead (6 undead only): increases ward resist (resist all) for skeleton and zombies
fixed fertility specialist to work with horde
modified army training to give defense instead of hp (hp buff was broken and only effecting lord)

New(6/2/2016)
Increased Army Patrols (5): increases defense against enemy agent actions and increases the chance of wounding enemy agents affecting your army
Increased the amount of income from the Hard Working skill and lowered the level requirement
Changed alchemist black powder skill to increase artillery damage instead of range due to unfixable range bug
removed unnecessary tables from the mod

New(6/4/2016)
Air Superiority (16 undead only): improves damage of all flying units
Death from Above (11 undead only): improves charge bonus of all flying units
Iron talons(6 undead only): adds armor percieng damage to all flying units
Adventuring Party (11): increases the hero cap of all heroes by 1
Band of Brothers (11): increases the replenishment of the lord and embedded heroes
fixed hard working to modify tax rate. now also stacks with multiple lords
made the mod more comptable with other mods

Current plans:
expand extra levels of vampric aura to increase the range
add in a few more undead centric buffs targetting specific units
add in skills to improve corruption spread (chaos, vampires) and skill to counteract corruption (humans, dwarfs orcs)
actually play the game some
add in more race specific skills which will target specific units
add in new abilities (both passive and active) for all races


known bugs: increases to artillery range will not let the artillery actually hit things at the increased range, the stats increase and the firing triangle increases, however the projectiles will not reach the extended range. Going to be submitting this issue to CA as I haven't been able to fix it.


MOD LOAD ORDER: (should no longer be needed for compatability)
follow these steps carefully
step 1: uncheck all the mods in the game mod launcher
step 2: navigate to C:\Users\[your user name]\AppData\Roaming\The Creative Assembly\Warhammer\scripts folder
step 3: create a text file called user.script
step 4: edit the text file and add the mods you want loaded in priority order, the top being highest priority
step 5: add my mod to the end of the list (lowest priority)
step 6: start the game (DO NOT CHECK ANY MODS IN THE MOD MANAGER)
step 7: do not forget to edit the file when you subscribe to new mods

example user.scripts file contents and format
mod "your_other_mod_1";
mod "your_other_mod_2";
mod "_Lord_skills.pack";

IMPORTANT NOTES: user.scripts is CASE SENSATIVE so make sure you match the file names. Additionally make sure you have a blank line at the end of the file. also ensure that the file is not open by another program (aka notepad) when you start the game.


list of tables modified by this mod:
character_skill_level_details
character_skill_level_to_effects_junctions
character_skill_node_links
character_skill_node_sets
character_skill_nodes_tables
character_skills
effect_bonus_value_ids_unit_sets
effect_bonus_value_unit_ability_junctions
effect_bonus_value_agent_junctions
effects
special_ability_phases
special_ability_to_special_ability_phase_junctions
unit_abilities_additional_ui_effects
unit_abilities
unit_abilities_to_additional_ui_effects_junctions
unit_special_abilities

note: all the data tables have been renamed and only include new changes in this mod.


If you notice any issues or lords missing skills, please let me know in the comments below so I can try and get things fixed.


If you appreciate my mod feel free to donate. Donations of course are not required, but very much appreciated.

[www.paypal.com]
Popular Discussions View All (2)
51
Apr 16, 2017 @ 7:28am
Please share your skill ideas with me
Ash
0
Jun 5, 2016 @ 11:26am
PINNED: Old Mod Versions
Ash
707 Comments
Ctrl_F_U_2 Oct 7, 2023 @ 6:56pm 
Don't update Norsca, let them suffer
XD
Nya Cycle Jul 7, 2020 @ 2:01am 
plz update for norsca
votoms Aug 31, 2019 @ 7:14am 
plz update for norsca
Red Shift Aug 21, 2018 @ 5:54pm 
plz update for norsca
Electric.Jay May 27, 2018 @ 3:39am 
plz update for norsca
TheGenericMC May 5, 2018 @ 9:10pm 
can you update this?
TheMyrmidonTV Apr 2, 2018 @ 3:38pm 
Guildmaster engineer doesn't have all the new skills in mod
Hungry Lion Mar 29, 2018 @ 1:59pm 
You say it works with the All tabletop lords mod but not quite my friend, the Guild Master Enginner lord for the Dwarves doesn't have the skills you add.
Raziel Feb 1, 2018 @ 11:18am 
Will this be updated for Norsca? :)
Ansaruk Nov 4, 2017 @ 12:59pm 
Update for Norsca?