DOOM
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Doom Snapmap Tutorials
By NoOne
A selection of video tutorials for producing maps with Doom's Snapmap Editor.

More to come, so please be patient if I've not covered your questions so far !
   
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Single Player Death / 3 Lives Setup
Multiplayer Lockdowns (Bulletproof)
Multiplayer Teleport Events
Single Player Checkpoints Setup
Team Weapon Upgrade Store
Custom Bossfights with POI, Objective & HUD Health Bar
One Shot Wonder Weapon Technique (BFG)
Multiplayer Lockdown Tutorial
Power Core Sequence Puzzle (Booleans)
Team Deathmatch Scoring / End Match
66 Comments
Zmei BigBossovich Solidov Aug 15, 2016 @ 2:27pm 
Okay, got it, thanks :)
NoOne  [author] Aug 15, 2016 @ 10:26am 
@Warbutt Check out the advanced tutorials in Snapmap, one of them is entirely devoted to your questions. Just 'play' them to see how things are done :)
Zmei BigBossovich Solidov Aug 15, 2016 @ 5:19am 
If it's completelly useless, i just can simply turn on a property of decor things called "static", so it will lighten the map... in some way, right?
Zmei BigBossovich Solidov Aug 15, 2016 @ 5:10am 
Hello, i am very sorry to be a noob here but I can't find an answer to my question.
The point is simple, there are "out" and "in" data for items here (sorry for loan translating, i need a version on my mother language, so i can understend the rest). What are these? Triggers? Are these like an event that happens to an item or an event that this item creats? If so.... what are these out/in data useful for if we talk about decorations, for example "Vending machine". Can i make a trigger out of this machine? For example: i shot it and in front of it spawns a soda can (another decoration item)?
Thank you for attention!
Lukadelica Aug 12, 2016 @ 1:26pm 
oh an any qustions just ask i think i get notifications for this guide if someone puts stuff here as reply to me but not sure on that really but i will check back here again soon or at somepoint in time anyway
Lukadelica Aug 12, 2016 @ 1:24pm 
Hey here it is my video showcaseing of the newly built passcode door system and perhaps the 1st ever of its kinds to exist in doom snap maps enjoy hope this is helpful to other snap map editors
https://www.youtube.com/watch?v=6wNgEyB4gXM&feature=youtu.be
Lukadelica Aug 11, 2016 @ 3:51pm 
but if u still dont figure it out with that info well sady u just hav to wait until i go public with the build of it or someone else dose that
Lukadelica Aug 11, 2016 @ 3:50pm 
and u need buttons of some sort now thats all im hinting cause i think that is plenty really
Lukadelica Aug 11, 2016 @ 3:49pm 
now if u willing to figure out the door code thing i did like wanta try do it ya self without me telling u how then i can say this it uses counter alot the counter function that is not my s counter thing ok lol
Lukadelica Aug 11, 2016 @ 3:48pm 
oh certain setting will need to be changed in the sequencers okay stuff like reset after useum pause after each signal and um yeah i think that was it