安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
(Check the wiki)
I understand the confusion but yes, even the gizmo is completely flat in the game engine
The Gizmo has largest hitboxes than the Merc anyways "Biggest hitbox = biggest chance to counter shot" is only true at low level.
Once you have acquire experience you can air roll and easily cover a same/larger area with many cars.
About air control : its the same for every cars.
About the weak rotation angle : When you have to take crazy angle to turn around you are sliding and sometimes sliding/boosting, this way your base rotation angle has a very minor impact on your game.
If you take a close look u'll notice that, for example, that the breakout have a decent amount of pickup at pro level (Flat cars are loved for aerials+controls... Flat + the octane ! ),and it has some very bad rotation angle stat.
The rotation angle is really something we shud stop to concider.
Conclusion : The Merc is not a good car because :
-With air rolls you can cover the same area with many cars.
-Very bad control with the ball on the roof.
-Not very good hitboxes for aerials