Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
(Check the wiki)
I understand the confusion but yes, even the gizmo is completely flat in the game engine
The Gizmo has largest hitboxes than the Merc anyways "Biggest hitbox = biggest chance to counter shot" is only true at low level.
Once you have acquire experience you can air roll and easily cover a same/larger area with many cars.
About air control : its the same for every cars.
About the weak rotation angle : When you have to take crazy angle to turn around you are sliding and sometimes sliding/boosting, this way your base rotation angle has a very minor impact on your game.
If you take a close look u'll notice that, for example, that the breakout have a decent amount of pickup at pro level (Flat cars are loved for aerials+controls... Flat + the octane ! ),and it has some very bad rotation angle stat.
The rotation angle is really something we shud stop to concider.
Conclusion : The Merc is not a good car because :
-With air rolls you can cover the same area with many cars.
-Very bad control with the ball on the roof.
-Not very good hitboxes for aerials