Stellaris

Stellaris

4,258 ratings
Downscaled Ships
7
30
2
9
4
3
5
3
   
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File Size
Posted
Updated
5.483 MB
May 18, 2016 @ 1:18pm
Nov 25, 2021 @ 8:10am
90 Change Notes ( view )

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Downscaled Ships

Description
Compatible with 3.2.*

Compatibility patches:
DLC:
-Aquatic ship set DLC

Mods:
-AI ship set.
-Sins of the Prophets.
-EAC: At War Patch

Graphical mod only. No gameplay changes.

This mod fixes a couple of problems with the default visuals:
  • Fleets are too tightly packed and ships often clip through each other. Once you have a big and especially if you have allies, you can't even tell one ship from another. Not to mention the far bigger mess that two large fleets crashing into each other creates. Downscaling every ship type fixes this.

  • You don't get a proper sense of capital ships and escort ships because the scale between ship classes increases more or less linearly and corvettes for example are just too big compared to battleships. This mod creates a clear distinction in scale between corvettes/destroyers and cruisers/battleships.

  • Turrets are scaled down relative to ship sizes to make ships feel bigger.

  • Engine exhaust trails and some weapon effects are scaled down as well.

  • Also rescaled: starbases, habitats, stations, defense platforms and various creatures and objects around the galaxy.

No trails mod: https://steamcommunity.com/sharedfiles/filedetails/?id=886734961

Reporting scaling issues:
-Use the console command "tweakergui entity.names" in-game and give me the name of the ship model.

Compatibility/information:
-Multiplayer: every player needs to have this mod enabled.
-Not achievement compatible.
-This mod is not made for improving performance.
-Mod compatibility: mods that add new ship models need a compatibility fix. Otherwise they will look bigger compared to the vanilla ships. See the list below or search the workshop (not all patches are listed here).

Requesting additional compatibility patches:
-It's not complicated to make one but it is tedious (see the tutorial here). I recommend making one yourself by looking at how the other compatibility patches were made.

Change log:
10/12/2017: fixed oversized ship preview images
23/02/2018: rescaled titans, colossi, starbases
24/02/2018: rescaled mining/research/terraforming/observation stations, defense platforms, pirate ships and stations as well as other neutral things around the galaxy, laser beam width
15/12/2018: fixed L gate builder ship sizes

Donations: http://www.paypal.me/chondrite126
Popular Discussions View All (6)
13
Jul 18, 2023 @ 4:28am
Revert change?
EpicNinjaser
9
Jan 21, 2019 @ 8:43am
Compatibility patch for Star Wars Ships.
DoorMatt
3
3
Jul 20, 2021 @ 2:56pm
PINNED: Tutorial for creating a compatibility patch
Kondi
1,075 Comments
makiiavely Apr 21 @ 7:32am 
One of the best looking and most underrated mods out there. This person nails the sizes these ships should have and it just makes seeing your fleet assembled and getting a grasp of the scale of every ship so cool
John O'Throwingaxe Mar 6 @ 1:49pm 
@Camy it still seems to as of a few days ago, however there is an updated version out there that I just downloaded to be safe.
Camy Feb 25 @ 5:06pm 
This still work in the latest version of the game?
Thorncross, the Actual Nov 30, 2023 @ 5:16pm 
Cúchulainn, credit goes to Mauretania Caesariensis for the development of the update. I just try to direct people to the updated version
Cúchulainn Nov 29, 2023 @ 4:46pm 
FYI y'all Thorncross has an updated version if you scroll a bit down
AfaroX Nov 6, 2023 @ 9:35am 
@Wendy this mod does not change anything except visuals, no need to change the game's balance
Wendy Oct 30, 2023 @ 11:39am 
Is this mod purely a visual update?

And, if yes: is there another mod who changes ship cost/power levels accordingly to fit this mod's visuals?
Emerald Jul 18, 2023 @ 4:07am 
Cool mod. But don't download unless you're willing to irreversibly down-scaling your ships. I've unsubbed and removed it manually yet still no bueno. Guess I'll just have to let it take me for a ride :steammocking:
Tackier52 Apr 26, 2023 @ 2:05pm 
Does this effect the accuracy of weapons or are the hit boxes the same?
Thorncross, the Actual Mar 12, 2023 @ 1:23pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2662937312

Kondi has abandoned this mod, Mauretania Caesariensis has taken up the mantle since then.