Portal 2

Portal 2

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Original Portal: Test Chamber 06
   
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9 maj, 2012 @ 18:50
15 jan, 2013 @ 12:30
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Original Portal: Test Chamber 06

I 1 samling av Fat Ninja Walrus
Original Portal: Still Alive
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I felt that the laser and reciever were a perfect match for the high energy pellet and reciever from the first game.
-FNW

*revisions
Using BEEMOD, added autoportal, warm light strips, and an event trigger.
13 kommentarer
Petutski 13 apr, 2015 @ 17:36 
Very short!
Fat Ninja Walrus  [skapare] 15 jan, 2013 @ 12:19 
hmm, i'm not sure how that one slipped by me haha i'll fix it right away
rcmero 15 jan, 2013 @ 4:37 
You could put an autoportal there, to make it more like the original.
Fat Ninja Walrus  [skapare] 10 nov, 2012 @ 11:49 
I'm not sure I understand? i've never used the portalgun podium

however, if you're talking about the autoportals, those are in BEEMOD. you can find it in the forums or at http://portal2backstock.com/bee
Jukebox Hero 10 nov, 2012 @ 8:29 
How do you make the portalgun podium and the portal maker? I'm DYING to know! D:
Fat Ninja Walrus  [skapare] 5 sep, 2012 @ 11:27 
yes i know they are. its a shame the loading can't be a little faster considering how much use valve should have figured we'd get out of the peti. but i wanted each chamber to be an individual. plus, i can't really make elevators in between the chambers anyway, meaning all you'd have is some lame square platform moving you from one chamber to the next :/
hoborg1 5 sep, 2012 @ 11:19 
couldn't you have strung a few chambers together? load times are terrible with all these short ones.
good chambers anyway!
Ciirulean 1 jun, 2012 @ 19:30 
Good test chamber.
Fat Ninja Walrus  [skapare] 25 maj, 2012 @ 10:23 
it's a collection of TEST chambers, not the escape chambers. those would be almost impossible to recreate effectively in the puzzle maker unless they add some new textures
Johnny5 25 maj, 2012 @ 5:24 
i think you are missing half the levels, making it a bit of a disappointment to play