Stellaris

Stellaris

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Tags: Sector
File Size
Posted
Updated
587.000 B
May 15, 2016 @ 3:57pm
Jun 27, 2016 @ 11:14am
4 Change Notes ( view )

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Better sector

Description
This mod makes all sectors spend the vast majority of there resources on buildings; higher then any other mod I have seen. The sectors will still build a small defence army but you will basically only handle buildings. I raised the mineral to sector invest
19 Comments
Zak  [author] Jun 19, 2016 @ 2:44am 
Military sectors special thing is they build defence stations this mod means they never build defence stations. The ai never uses military sectors so dont worry about that. The AI is programmed to use a 50/50 split of energy credits and research.
CredibilityProblem Jun 18, 2016 @ 6:30pm 
Just how badly does using a military focus sector break with this mod? The AI uses sectors too and i don't want to hamstring it (more so) if possible.
Dark Thoughts Jun 13, 2016 @ 7:34am 
Well, at a certain size in the endgame you got so many minerals ...
And I don't really want to split up every system in its own sector.
It's just a shame that they waste that slot with such a useless building in this case, I hope Paradox makes the AI more "intelligent".
Zak  [author] Jun 13, 2016 @ 1:25am 
Its paradox's end. You can do this with vanilla by turning on instant build and they will constantly be replacing a building (often a research station and power plant). Its a situation that only noticable when you give a sector a ton of minerals through just assinging more (what this mod does), or cheating giving them infinite minerals.
Dark Thoughts Jun 13, 2016 @ 12:10am 
I'll report it to the other guy then, but might be up to Paradox to finally fix the sector AI.
Zak  [author] Jun 12, 2016 @ 8:42pm 
That problem I think is unfixable. This mod does not change how sectors spend just how much. The reason why you may be noticing it more is because sectors are building more building.
Dark Thoughts Jun 12, 2016 @ 3:11pm 
Not working too great with "More Technologies".
Sectors end up in an endless cycle of building different terraforming buildings.
Zak  [author] Jun 7, 2016 @ 1:25pm 
@unic No I dont. Do you mean for sector AI or AI AI? Because for sector its not needed my adjustments fixed that problem. If you give a sector a few hundered minerals it will spend them. I think the problem may be the AI is putting resources aside from stations and spaceports (which they are told to spend a lot of resources on). Because I told them never spend resources on stations or spaceports they dont stockpile that much resources.

I also think it may apply how AI handle sectors and not how secotor AI preforms.
NeverUsedID Jun 7, 2016 @ 12:36pm 
Hi Zak,
have you changed MAX_MINERALS_STORED_SECTOR_POST too ?
it should be not more that 200-500 i think, as otherwise the ai will often not build anything because it stockpiles the resources first.
Zak  [author] Jun 5, 2016 @ 8:38am 
Updated. I thought I clicked the update button.