Age of Wonders III

Age of Wonders III

78 valoraciones
Movement Orders First
   
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6 MAY 2016 a las 12:12 p. m.
2 SEP 2017 a las 8:54 p. m.
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Movement Orders First

Descripción
This mod changes the priority order for events so that 'An army requires your orders' events appear before 'Select a skill to research' and 'Select production for xxx' events.

I have changed 'Hero Join' events so that they still have priority over movement orders.

UPDATE:
Units that have a path set out for them now take priority over units that are camping.
Discusiones populares Ver todo (1)
2
4 SEP 2017 a las 1:23 p. m.
Perfect mod! But I'm not getting it to work right...
Fulano
13 comentarios
>_o 28 SEP 2020 a las 5:40 p. m. 
This sounds amazing, im gonna try it.
hiliadan 16 JUN 2019 a las 5:25 a. m. 
Hi all! Following BelovedMonster's post, I'd like to encourage everyone with an opinion on this mod in the ongoing poll (open until 21 June) of the best mods of AoW3: https://www.the-battlefield.com/aow3/index.php?page=bf_poll&pollnumber=37 Currently only 17 players rated it, which is a lot less than other mods so it'd be good to have more opinions.
BelovedMonster 2 MAY 2019 a las 8:12 a. m. 
Hi all. Again, a poll has been launched to rate the 20 best mods of AoW3. This time for the best mods of 2019 and this mod is among them! Please vote for (or against) the selected mods here: https://www.the-battlefield.com/aow3/index.php?page=bf_poll&pollnumber=37
More info on the Steam forum: https://steamcommunity.com/app/226840/discussions/0/1680315447978004673/
Happy voting :D
BelovedMonster 1 DIC 2017 a las 11:01 a. m. 
Hi all,
A poll of the best mods of AoW3 is being organized and Movement Orders First has been selected among the top 20.
You can rate it and the other 19 mods here: https://www.the-battlefield.com/aow3/index.php?page=bf_poll&pollnumber=27
More info on the Steam forum: https://steamcommunity.com/app/226840/discussions/0/1488866180593890331/
A_Gamer_Who_Games 15 SEP 2017 a las 9:36 p. m. 
Many thanks for returning to the mod to update this!
This mod just alows more strategy per turn, which is awesome ;D
leon feargus  [autor] 2 SEP 2017 a las 9:13 p. m. 
Thanks for all the comments. It has been a while but I am picking up the modtools again and this small mod was missing one thing (as mentioned by Iguana). So, units that have a movement path set out for them now take priority over units that are camping.
Iguana-on-a-stick 7 ABR 2017 a las 12:33 p. m. 
One of the best things about this mod is that it prompts you to research things AFTER your armies may have picked up free research points from scrolls or treasure sites.

This prevents you from wasting the free research on some kind of big project that won't be sped up by them, when you could have used them to get a few cheap free spells.

Not as important but also very nice is that you now pick up gold and mana rewards BEFORE deciding what to build.

Oh, and another great thing: You never end up in tactical battles only to discover you just used your last mana to build a temple and now can't cast that crucial Slayer's Doubt spell.

The only feature I'd request is to ALSO have the "continue move" orders happen before researching/building, for much the same reasons.

Either way, great work.
A_Gamer_Who_Games 3 ENE 2017 a las 4:11 p. m. 
Wow, this will help my clicking finger late game,
Thanks for the mod, needed for late game battles!
Deylendor 25 JUN 2016 a las 5:33 p. m. 
I like
SirHempy 12 MAY 2016 a las 9:13 p. m. 
Clearly war first, learning/development eh whenever there is time. Gonna go give this a go.