Age of Wonders III

Age of Wonders III

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Dwarven Heavy Bolt
   
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2016년 4월 25일 오전 11시 19분
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Dwarven Heavy Bolt

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A simple mod adding the heavy bolt ability to dwarven Crossbowmen. This is a short range, harder hitting version of the regular bolt, designed to give the unit a little bit more bite.
댓글 4
BBB  [작성자] 2018년 9월 17일 오후 5시 46분 
Hey, thanks for your commenting.

You should be able to mod all of what you asked, just play around with the fire musket ability.

pipo.p 2018년 9월 15일 오전 6시 25분 
2/ I don't know how the mod affects the balance, however I wonder if you could add a reload condition on this new heavy bolt attack, making for a heavier effort to crank the weapon, and turning the crossbow into a short-range musquet. Speaking about musket, what about adding its staggering/hampering effect to this heavy bolt attack?
Ideally, the soldier would use the normal bolt attack until he decides to spend a full round to load the heavy bolt. Once done, the normal attack wouldn't be possible anymore until the heavy bolt is discharged (or a full round is spend to unload). This would more realistic and perhaps less balance impacting, but is this moddable?
pipo.p 2018년 9월 15일 오전 6시 25분 
1/ Just to let you know, I translated the two xml entries consistantly with the other crossbow attacks:
compare with (in Abilities.xml):
ACTIVE_ABILITY_RANGED SHOOT_LIGHT_CROSSBOW_NAME "Shoot Light Crossbow"
ACTIVE_ABILITY_RANGED SHOOT_HEAVY_CROSSBOW_NAME "Shoot Heavy Crossbow"
ACTIVE_ABILITY_RANGED SHOOT_CROSSBOW_DESCRIPTION "Shoots bolts at target enemy unit."

hence (translating back to English):
DWARVEN_HEAVY_BOLT NAME "Fire Heavy Bolt" -> "Shoot Heavy Crossbow (heavy bolt)" if not too long
DWARVEN_HEAVY_BOLT DESCRIPTION "Fires a Heavy Bolt at short range, dealing {damage}" -> "Shoots a heavy bolt at target enemy unit, dealing devastating damage at short range."
pipo.p 2018년 9월 15일 오전 6시 25분 
I enjoy this mod, allowing Dwarven crossbowmen to last longer, especially as wall defenders. Now, the Dwarven crossbowman has two like-abilities. Now, he's even more deadly at short range. Although it now looks like the Dwarf is using two crossbows, I don't mind the double entry, as this "dupplicate" attack is only a turn-about to depict the realistic situation where the crossbowman has but one single weapon, only shooting two possible ammunitions.