Tabletop Simulator

Tabletop Simulator

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MTG Vintage Cube Draft Scripted
   
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Game Category: Card Games, Strategy Games
Number of Players: 1, 2, 3, 4
Assets: Scripting
File Size
Posted
Updated
583.584 KB
Apr 22, 2016 @ 11:31am
May 11, 2016 @ 4:37pm
4 Change Notes ( view )

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MTG Vintage Cube Draft Scripted

Description
Have everyone sit at a color, then click the "create packs" button. The script will detect what color players are seated, and deal 3 packs to each of them. After that, draft as you normally would. There are hidden zones in the back so you can create your decks, and infinity bags of each basic land type. When everyone is ready, toggle all of the decks and sideboards to "persist" and change to your favorite gameplay table :D
9 Comments
Furinex Jun 4, 2016 @ 4:34am 
Nice thanks, that worked out well.
Taln  [author] Jun 3, 2016 @ 8:11pm 
oh yes that is easy. if you right click any item, you can see its "GUID" identification number in the drop down, at the bottom i think. Open up my script. the first bunch of lines are just saving variables. find whichever one is called "cube deck" or cube or something, you should be able to figure it out. replace the identification number there with the cards you want to use.

Would recommend after you do this, you make a new save and delete my cards. I have some code attached to my cards that automattically centers and shuffles them on game load, so that might do weird things if you also have your cards in the center. (or just find that code, on the deck object, and paste it onto your new deck object, if you can figure that out :P not too tricky)

Let me know if you need help.
Furinex Jun 3, 2016 @ 11:22am 
Can you replace the cards it draws from with your own by chance? Not sure how this would work but...
Taln  [author] Jun 3, 2016 @ 8:55am 
Not sure. I got it to work pretty much every time last time I updated it. Its definitely clunky script, as I'm not really a coder at all. There are probably better ways to make it work. Maybe an update to tabletop caused something to not quite work right. I'll have to look into it some time. (for now, creating 3 packs is good enough, just have to distribute them to each player manually i suppose)
Furinex Jun 1, 2016 @ 5:23am 
Mine makes 3 packs then craps out with an error :( Awesome looking script, wish it would go all the way through. Maybe im doing something wrong?
Taln  [author] May 11, 2016 @ 4:38pm 
Also- added the tokens. Just grabbed the individual tokens needed for this cube out of someone elses "all tokens" mod pack. Included in them are the flip side of transform cards. I had those saved for personal use but forgot you guys would need them too lol.
Taln  [author] May 11, 2016 @ 4:35pm 
Updated it. I think the "leaving cards on table" part of your problem should be fixed now. Had to do with me using a "move object smooth" order instead of just "move object" (instantly). when i made the code, they both did the same thing, because who-knows-why, the game wasn't up to date. but they fixed it. and "smooth move" working properly screwed up my code. (Bag 1 wasn't moved before bag 2 was spawned, so bag 2 fell inside bag 1, and then got moved, and cards dropped on table). Now bags move instantly, and problem is solved.

In reguards to the Lua error at the end. I still have no frickin clue how to solve that. Functionally, it is irrelovent. Script works great. But it is frustrating as hell to me that I can't figure it out >.< If anyone has any idea let me know.
Taln  [author] May 9, 2016 @ 7:36pm 
i have noticed it errors out at the end pretty much every time. I haven't figured out why, but functionally it seems to work reguardless so I just ignored it after not being able to find the solution. As for the first part, I've never had that happen. I suppose its possible though. Definitely not perfect code. I don't actually know how to code, just did a ton of googling and looking at different people's scripts to work that all out.
Sora Daikitsu May 7, 2016 @ 12:11am 
just so you know it quite often creats a pack with no bag and then just leaves the 15 on the table, and it also errors out at the end, however does create all the packs i need if i watch it a little.