Tabletop Simulator

Tabletop Simulator

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Non-transitive Dice (Rock, Paper, Scissors Dice)
   
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Tags: Misc
File Size
Posted
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9.830 KB
Mar 31, 2016 @ 11:48am
Apr 2, 2017 @ 3:28am
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Non-transitive Dice (Rock, Paper, Scissors Dice)

Description
These dice work similiar to Rock, Paper, Scissors. Each one of them beats another one statistically when rolled.
This can be used e.g. for RPGs.



The following nontransitive dice have only a few differences compared to 1 through 6 standard dice:

- as with standard dice, the total number of pips is always 21
- as with standard dice, the sides only carry pip numbers between 1 and 6
- faces with the same number of pips occur a maximum of twice per die
- only two sides on each die have numbers different from standard dice:

(Red, Warrior) A: 1, 1, 3, 5, 5, 6
(Green, Ranger) B: 2, 3, 3, 4, 4, 5
(Blue, Mage) C: 1, 2, 2, 4, 6, 6

Like Miwin’s set, the probability of A winning versus B (or B vs. C, C vs. A) is 17/36. The probability of a draw, however, is 4/36, so that only 15 out of 36 rolls lose. So the overall winning expectation is higher.
Description from https://en.wikipedia.org/wiki/Nontransitive_dice
5 Comments
Yellow Angel (o.W.n.; M&EA) Jan 11, 2022 @ 8:07pm 
The values shown on a given side doesn't match what the game thinks said side says it has sometimes, such as what looks like a 5 on a ranger, the game thinks that's a 1. However, since it likely has to do with how the game handles dice & their sides, I'm afraid it can't be helped.
Corrodias Apr 3, 2017 @ 1:33am 
Yep, looks good.
Keliho  [author] Apr 2, 2017 @ 3:29am 
I updated the mod to use SteamCloud storage, should be fixed!
Corrodias Mar 15, 2017 @ 10:36pm 
Getting 404's for all 3 textures.
Asteryus Dec 16, 2016 @ 8:24pm 
Amazing job, thanks! Too bad most of the people dont understand this, thank you really