Torchlight II

Torchlight II

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TL2-ACE
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27 mars 2016 à 9h13
20 avr. à 1h44
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TL2-ACE

Description
TL2-ACE Overview

This was also known in the past as the TL2-E full conversion/mod.

TL2-ACE is a full conversion/mod that addresses some of the basic issues with TL2 core game play. TL2-ACE adds extra difficulty and enhanced boss fights, adds extra end game content with an act 5 and 6. Balancing of over powered or under powered skills has been attempted and new classes with unique skills and game play have also been included.

non steam link for download:
(manually piece the link back together; this was needed for safety reasons) -
https ://
www .mediafire .com /file/
x59wt7yx1mlw1k9/
TL2-ACE .MOD /file


Main Features

Act 5 fully in game
Act 6(work in progress)
Plenty of end game content
45+ new unique maps

x6 new classes:
Assassin
Barbarian
Dark Sorcerer
The Soldier
Vampire
War Bot(Alpha Testing)

Act 5
A new act 5 to explore and conquer - do you have what it takes to beat new bosses and cunning foes?
Act5 is fully integrated into the game - you will have to complete Act4 then Act5 to progress to new game plus mode now. Test your builds and skills against the new end game dungeons and raids.

Changed NG+ mob start levels from 51/81/100/100/120 to 65/85/100/100/120(required because of the 5th act)

Monster and boss health on Veteran and Elite scaled up slightly after level 70+

Vitality stat improved - Now scales upwards increasing with the more points you invest into it. At every 50 vitality points it will give +1HP per vitality stat above the normal vanilla stat increase and continues to grow upwards the more you invest.

Armour stat - buffed slightly compared to original

Critical chance graph
Reduced by 10% making it slightly more difficult to achieve maximum critical hit cap - still possible just more gearing and optimisation required

Critical hits removed from all enemies - no more random one shot deaths

Respec potions sold from all general vendors
Stat Respec potions sold from all general vendors
Health and mana potions now have a level requirement
Gem Upgrades - gems can now be combined and upgraded via the transmuter

Dying
Dying during a boss fight will heal the boss by approx 15 - 20% HP - dying now counts!

View Distance
Increased camera view distance inside interior levels
Increased monster spawn distance

Stash Size
Stash and shared stash sized increased by x5

Removed most Narrator sounds
No pet return interface
Item Borders Shrunk
XP required after level 75+ increased slightly
Minor HUD changes to show life/mana %
Rifle/Shotgonne's - received some love and are now viable on engineer or outlander
Fixed act 4 introduction banner not showing/triggering
Stat Enchanter
Enchanter bonus reduced slightly - enchanters can be found in act 5 town

Tarroch's Tomb - moved to Act5

Item/Loot table changes
Adjusted maximum level at which most skulls will now drop
As an example the skull of Limoamy will no longer only drop from mobs or chests in level areas of 55 - 63 it would now be 55 - 100

Original class skill changes

Berserker

Battle Rage
Duration increased from 60 seconds to 5 minutes

Stormclaw
Increased duration to 5 minutes

Rampage (Passive)
Duration increased from 5 to 6 seconds

Engineer
These 4 Skills moved around for thematic sake.
Aegis = Storm Burst, Ember Reach.
Blitz = Overload, Tremor.

Flame Hammer
1-15% Increased Fire damage taken debuff for 5 seconds now added to Flame Hammer (this debuff can stack)

Sword and Board
Rescaled and buffed from 20 - 90% to 10 - 150%, EG 10% per level

Overload
Will now only use 1 charge at a time for greater control of its use.
Buffed overloads charged attack to do +300% weapon DPS damage when consuming 1 charge this will make the charged attack feel more powerful but more importantly scale.

Fire Bash
Increased charge bonus range from 9 meters to 12
Physical damage is multiplied to x10 when using charge(up from x3)

Seismic Slam
Increased cooldown from 1 to 3 seconds
Increased burn damage by approx +15%

Forcefield
Increased cooldown from 8 seconds to 12 seconds

Aegis of Fate
Shield increased from 200% to 300%

Onslaught
Range increased from 10 - 15
Cooldown increased from 1 to 6 seconds
Mana cost increased by 50%
Damage increased significantly
Charge gain increased from 50% to 100%

Heavy Lifting
Rifle/Shotgonne's can now use this skill

Ember Hammer
Tier bonus changes from 5/10/15% to 6/12/18%

Blast Cannon
Rifle/Shotgonne's can now use this skill

Fusilade
Rifle/Shotgonne's can now use this skill

Outlander

Swapped blade pact and shadow shot position on skill tab.

Chaos Burst
Skill reworked
Has a 5 second cooldown, deals more damage and now has a damage debuff that increases all damage received by 20% and lasts 8 seconds.

Rapid Fire
Attack range increased from 7-12 to 10-15.
Level 15 attacks can now to Proc weapon / gems so you can totally customise your weapon and this skill.
Reduced knockback effect and now capped it as a fixed rate of 1.5

Glaive Sweep:
Received +50% DPS damage increase to make a viable attack skill and encourage melee builds
Tier 2 bonus buffed and also grants a 50% shield break chance
The knockback effect has now been removed

Rune vault
Whenever you hit an enemy it will also cause you life leech and restore 10% HP
Damage buffed considerably, was 10% Weapon DPS starting at level 1 and now starts at 100% weapon DPS
A cooldown of 3 seconds up from 0 is now in place

Fire Dash - removed
Power shot added

Bane Breath - removed

Repulsion Hex
Increased summon to 5 minutes
reduced cooldown to 5 seconds

Shadowmantle
Totally reworked skill. Now increases movement speed and reduces all incoming damage whilst active
Increased Duration to 5 minutes
Increased mana cost by +50%

Shadowling Brute - Removed

Death Ritual - Removed

Strafe final tier skill added
Critical Strikes Added

Long Range Mastery
Adjusted skill description to confirm that shotgonne/rifle do receive the damage bonus but not the range increase from the skill

Shotgonne Mastery
Removed blindness bonus and added a mild crit damage bonus to skill

Shattering Glaive
Tier 1 bonus buffed and also grants a 50% shield break chance

Sandstorm
x2 sand storms now launched per cast
Mana cost reduced by 15%

Shadowling Ammo
Bats can now last up to 60 seconds
Increased maximum Shadowling bats from 4 to 8

Glaive Throw damage reduced by 10%

Shadow Shot
Added a mild damage increases to skill
Secondary shots will now travel 33% longer/further and will also turn a lot sharper

Master of elements
All elements gain 3% per level

Fire Glaive - Fully reworked skill

Ember Mage
Shocking burst removed and replaced by Lightning Bolt

Elemental Boon
Duration increased from 15 seconds to 5 minutes
Reduced buff effect stats by 50%
Increased mana cost by X2

Immolation Aura
Increased duration to 5 minutes
Increased tier 3 damage reduction from 15 to 20%
Increased mana cost by X2

Arc Beam
Increased damage slightly
Increased starting range slightly
Reduced knockback effect from 5 to 2
speed up cast animation

Shocking Burst
Removed and replaced with a new skill

Astral Ally
Summon duration buffed

Shock bolts
Tier 2 bonus now grants +1 bolt
Tier 3 bonus now grants +1 bolt

General Skills
Summon Archers - now move!

Boss Changes
Increased boss resistance to stuns and general CC from 92% to 98%
added very minor regen to all bosses

Dying during a boss fight will heal the boss by approx 15 - 20% HP - dying now counts!

Several bosses have been enhanced with additional skills

Post your Ace Class Builds here!
Discussions populaires Tout voir (35)
184
21 nov. 2024 à 14h54
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steffire3
20
15 mars à 14h22
A Matter of Compatibility
SomeGuy
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16 juin 2023 à 17h33
The Temple Valley Search
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1 650 commentaires
HiFive 23 avr. à 20h13 
steffire3,
Thanks for all of the replies to my questions. It all sounds good. :cozyspaceengineersc:
steffire3  [créateur] 22 avr. à 14h51 
@ HiFive : Highly appreciate all the detailed feedback. :steamthumbsup:
And glad to hear of the new "Ice+Minion build War_Bot" started with the latest updates.
01: War_Bot color schemes are a challenge we're seeking to solve on the development side.
02: Will review Health Potions to check options regarding drops around Act-01.
03: Soldiers and Vampires will receive an update to their thumbnails in the next patch.
04: Steam Thrower will be updated on it's description and visually to match the motive; as we have intended it to be some kind of Sulfuric Launcher that strikes with Physical themes.
HiFive 22 avr. à 13h13 
I started a new Normal difficulty War Bot, because my previous one of the same difficulty was made just 4 days prior to your May 5 update from last year (2024) and, at that time, you stated that War Bots made prior to the update wouldn't be upgraded by the new update. He's specializing in Ice skills and is having an easy time, which is good for me right now.I'm enjoying his robot friends, as well.

Any chance we can make War Bots with some different color schemes in the future? Such things just add a little more fun to the game.
HiFive 22 avr. à 13h07 
Corley,
Yes, I know the vendor in the start area sells the Basic potions cheaply, and sometimes I purchase them for my Elite characters. However, I'm now also getting what look exactly like regular health potions, but they don't stack with the vanilla-game health potions. However, I see that they only spawn in the beginner map and the Temple Steppes map, so I guess that tracks with it being TL2-ACE that is giving me those potions?

At least the vanilla health potions still drop, so I end up with two stacks of two different regular health potions that won't stack on each other and have to be placed in 2 different slots on my skill tray.
Corley  [créateur] 22 avr. à 12h56 
hey HiFive, we are working on the Soldier and Vampire images next :). the versions i have seen of the Soldier look excellent and we cannot wait to share them.

With the health potions i think these are very basic potions from the first few zones(added in this mod). Added as we have a basic vendor in the start area selling these very cheaply.
HiFive 21 avr. à 22h34 
By the time I get to the first town, I find some health potions in my inventory. They have the same value and name as the health potions on my toolbar, but they don't stack with those health potions and when I move the toolbar health potions somewhere (or use them up), these other health potions don't take the place of the regular health potions. I would have to manually assign them to my toolbar. I still get the Basic Health potions, as well.

It's getting rather confusing at that first area. Why don't we just get the normal health potions as drops? Or are both of these additional types of health potions coming from one of the other mods I'm using with TL2-ACE?
HiFive 21 avr. à 22h10 
Steam Thrower is described as burning heat, but the actual details say it is physical damage. I'm confused.
HiFive 21 avr. à 21h20 
Is there any chance you might update the Soldier's thumbnail? Sorry to say, I haven't really liked it (the gas mask bothers me), and it now looks very plain compared to the fantastic thumbnails you have given to the other classes.
HiFive 20 avr. à 10h17 
Thanks for posting, Corley! I look forward to trying the Golden Crypt with the change you've made. The golden wisps were fun and pretty, but it was hard on my hands trying to pop so many of them.
Corley  [créateur] 20 avr. à 1h50 
Today's update 20 April25

Hi everyone,

This is largely an internal test update to allow us to check/balance some of the upcoming future changes.
You will be able to see some of the changes live in this update such as:

Map Changes
Mileshire Mines - new secret section added.
The Golden Crypt - removed golden wisps, a lot more gold will drop from enemies and will be found on the floor etc
Tarrochs Trials - minor tweaks to end boss and teleport section.

New Character Icons: Assassin


Class Changes

War Bot

Warning Flare: Extended duration, Updated description, Reduced cooldown from 5S ->3S.
Dual Grenades: Fixed charge/heat build up issue! and level 2 skill bug