Door Kickers

Door Kickers

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.50 Cal Beowulf AR-15
   
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Equipment: Weapons
File Size
Posted
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106.637 KB
Mar 24, 2016 @ 4:39pm
Nov 27, 2017 @ 2:14pm
6 Change Notes ( view )

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.50 Cal Beowulf AR-15

In 1 collection by Scapegoat
Scapegoats Real Weapons
17 items
Description



Adds an AR-15 moddified to fire the .50 cal Beowulf round.

The .50 Beowulf is an impressive cartridge. When compared to a 5.56 its round is in the ballpark of 300 to 400 grains with the 5.56 weighing in at 47 to 62 grains. An entire eight-round magazine is the equivalent of firing about 70 rounds of 5.56. This round was meant for destruction. Its primary application is to be used in barricades to disable vehicles. The .50 has enough kinetic energy to disable an engine, imagine what it will do to body armor. Although capable On full auto it is a bit challenging to keep on target

Source and Video: http://www.fourguysguns.com/articles/full-auto-50-beowulf-umlaut-industries
12 Comments
Cataphrakt Aug 10, 2018 @ 3:50am 
The Beowulf round was a complete failure. It's initial goal of stopping vehicles wasn't met and the mechanical tensions inflicted on the Ar-15 mad it prone to various problems (including but not limited to misfeeds, misfires and other). Fun mod tho.
Scapegoat  [author] Nov 28, 2017 @ 4:06pm 
So odd, I sent you a friend req to see if we can fix it
Ahroovi Nov 28, 2017 @ 3:32pm 
I tried that before and Steam had issues downloading the thing again. Why I hate workshop. I had to restart my game about 12 times. It's only your guns with this range issue though. Other rifles work fine, and my troopers can engage with your handguns last I checked so I just have no idea what is going on. I really want to use these.
Scapegoat  [author] Nov 28, 2017 @ 1:58pm 
have you tried deleting the old copy and letting it download again? I have it working on my machine it may just be an issue with anothe rmod. I'm not sure.
Ahroovi Nov 28, 2017 @ 12:21am 
I don't know what the deal is still. Same issue. I test is on the suburbs VIP extraction mission. Enemies using the AK's can shoot at me no issue but my guy won't engage with the rifle.
Scapegoat  [author] Nov 27, 2017 @ 2:15pm 
That should solve it. I have it running correctly on my game now.
Ahroovi Nov 26, 2017 @ 5:14pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=1213294143
Still doing it for me. And it was the IOV mod I have, not Ten David. Someone said it changes damage values, not sure what else. Still only your rifles that do this for some reason.
Scapegoat  [author] Nov 26, 2017 @ 5:08pm 
thas the range bug, I fixed it. I did have a bug where my guys wouldn't reload unless i manualy did it for them. I guess that was a diffrent bug.
Scapegoat  [author] Nov 26, 2017 @ 4:02pm 
I just updated the mod, I have fixed an issue with the weapon not firing over long distances and I think I've solved the issue with the not reloading. Let me know if it still an issue.
Ahroovi Nov 25, 2017 @ 10:36pm 
The configs look fine but I am using a lot of mods though. The handguns in all your packs seem to work fine though. Haven't been able to test the LMG's yet.