Reassembly

Reassembly

171 ratings
Splinter's Graphics Overhaul v4.5
 
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Tags: Shaders, Cvars
File Size
Posted
Updated
0.612 MB
Mar 12, 2016 @ 8:04pm
Oct 3, 2018 @ 3:39am
35 Change Notes ( view )

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Splinter's Graphics Overhaul v4.5

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Description
(ver 4.5) This mod modifies the shaders.lua as well as some of the cvars for an enhanced viewing experience. Remember to give this mod relatively higher priority as well as turn all visual options (halos, post-processing, and bloom) to maximum for an optimal viewing experience.

In case of readability/foreign-language issues from the font modification, use http://steamcommunity.com/sharedfiles/filedetails/?id=646241635 to revert back to the original font.

For a very outdated but in-depth look at some of the shader changes, see http://www.anisopteragames.com/forum/viewtopic.php?f=9&t=2164

For modders, historians, and non-steam users, the raw mod folders of all versions can be found at https://www.dropbox.com/sh/sqju5w690fbdgah/AAAwVlc2-CBGEU-qOKgNtwloa?dl=0
which may be placed at C:\Users\[Username]\Saved Games\Reassembly\mods

SGO Classic Edition v2.02 can be found at https://steamcommunity.com/sharedfiles/filedetails/?id=1366504397

To-Do:
- await feedback

Font Credits:
- InversionzUnboxed.otf - menu font - Darrell Flood
- nk57-monospace-no-rg.ttf - console font - Typodermic Fonts
- JuraDemiBold.ttf - default font - Daniel Johnson and Google Fonts

Ship credits for the preview images go to Totalhax, Conga, Three1415, Waste47, Owlfeathers, and various agents

Big thanks to Arthur for making this game

Updates:

4.0 - Shader Overhaul
4.1 - Performance + brightness adjustments
4.2 - Zoom-in performance fix + core/shield brightness fixes + swarm performance fix
4.3 - Support for ludicrously high damage modded weaponry
4.4 - Lighting improvements
4.5 - Particle updates

For the full changelog see http://steamcommunity.com/sharedfiles/filedetails/changelog/644263599
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220 Comments
Starblaster Mar 28 @ 10:49am 
I found a bug where the more of a weapon type you put on a craft the less you can hear them. I have a laser craft where completely no sound comes out but on a ship with one laser I hear it just fine. can you see why this happens?
zloikrot Mar 26 @ 2:01am 
In my opinion, "Fields Expansion" has changes in graphics and effects. I would like to be sure that there is no conflict with your great mod. Thank. :cozybethesda:
Splinter  [author] Mar 25 @ 9:56pm 
Hmmm I haven't tested recently, but I think it should be "ok"
zloikrot Mar 25 @ 1:28pm 
Is it compatible with "Fields Expansion"?
Splinter  [author] Feb 9 @ 1:29am 
ah alright, good to know, I guess I might check it out sometime...
Drag0n_Tam3r Feb 8 @ 2:21pm 
I said it because its not as of late, it crashes the game on startup if its set to beta
Splinter  [author] Feb 3 @ 5:22pm 
I think it's beta compatible, I don't think there should be any issues, but I haven't tested it with beta in a while.
Drag0n_Tam3r Feb 3 @ 1:23pm 
Gotcha..

So uh, is there any way you could update this mod to be beta compatible?
Splinter  [author] Jan 30 @ 7:05pm 
I think it should work with both, but I haven't tested against those 2 in a while and things may have changed since then.
Drag0n_Tam3r Jan 28 @ 3:05pm 
And, better question..

Would SGO conflict with the shader test/extra stars mods?