Medieval Engineers

Medieval Engineers

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Housesteads Roman Fort - Hadrian's Wall
   
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6.826 MB
11 marca 2016 o 6:27
19 kwietnia 2016 o 9:20
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Housesteads Roman Fort - Hadrian's Wall

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*** Visit my Patreon page at: https://www.patreon.com/stori3D_past ***

Hi all!

Housesteads is one of the most famous forts from the entire Roman world. It was built ~AD130 on Hadrian's Wall in what's now northern England. One of 14 or so forts built along the Wall. (See Vindolanda, which sat just a couple miles to the southwest: http://steamcommunity.com/sharedfiles/filedetails/?id=687444958 )

It sits dramatically at the top of a long ridge of high ground, with views for miles north and south. It must have been a very imposing sight back in the day.

My build shows the fort as it would have looked about AD 213-235 or so. It was garrisoned by the 1st Cohort of Tungrians -- an infantry auxiliary unit of about 800 soldiers. The fort holds 11 barrack blocks, 3 long storehouses/workshops, the HQ (principia) right in the middle, the commander's home (praetorium) south of it, the 2 granaries north of it, and a courtyard building behind the HQ which archaeologists think was a hospital. All of these buildings are known from archaeology in the ground.

Outside the fort's south and east gates, a "vicus" or town grew up in the 3rd Century. This was home to shopkeepers, retired soldiers, craftspeople, farmers -- folks who made their living selling to the army. It's a lot of fun comparing the regimented order inside the fort walls to the sprawl outside. Two different worlds.

For this build, I relied on the "Stone Beam Mod" by Montmorency. It let me get wall dimensions much more accurate. Each barrack is made up of 1000+ individual 1x2 "stone" blocks. This makes them super-realistic if you go into destroy mode!

The whole build uses 20,000+ individual blocks. I have kept the Sim Speed to a full 100% on my computer, and the FPS a solid 12-13 in the busiest parts of the fort. It's a -huge- amount of "stuff" for a graphics card to process. Still, hopefully it's still playable and enjoyable. Have fun!
Komentarzy: 21
STORI3D PAST Productions  [autor] 22 października 2017 o 18:06 
Hey Skallabjorn, thanks so much! I'm jealous that you got to dig at Housesteads. It still has a lot of secrets left to reveal. My long-term plan is to get a working world that has both Housesteads and Vindolanda, and maybe about 3 miles of the Wall itself. (Harder to do more than that with the small planet.) Right now the big holdup has been that the Voxel hands don't level the ground properly. I think they're close to a solution. Once they get it, then I'll be diving back into it. Recreating Vindolanda will be easier -- I have most of its buildings as blueprints. Housesteads is now too old, and uses a whole lot of now-dead mods. Sad-face. So it will be a slower build. But worth it.
Skallabjorn 20 października 2017 o 18:53 
I just watched your Roman build video series, fantastic work my friend. Thumbs up from an amateur archaeologist ( myself ) on this. I've been to and assisted at Housesteads when I was taking classes, your detail is fantastic. I would love to use this world as a core for a Roman era ME server in the future. Unless you have a world with both your Housesteads and Vindolanda in it?
STORI3D PAST Productions  [autor] 21 maja 2016 o 3:29 
It does - as long as you've subscribed to the mods here on Steam, they'll download automatically
Starcaller 20 maja 2016 o 22:02 
Does the game work lke Space Engineers, where worlds that use mods will be automatically downloaded for you?
STORI3D PAST Productions  [autor] 19 marca 2016 o 17:15 
Thanks a lot CESky! I really think the code has come a long way since last summer/fall. I'm able to do so much more with this build than with the old Vindolanda one. A lot of fun.
CESky 19 marca 2016 o 15:41 
Absolutely breathtaking! So well done!
STORI3D PAST Productions  [autor] 18 marca 2016 o 9:42 
Thanks much Pirate'Panda. Lots more still to do to get all the pieces in place.
Panda 17 marca 2016 o 14:59 
very nice
STORI3D PAST Productions  [autor] 15 marca 2016 o 19:25 
Fantastic work, Regnilse! So many incredible landscapes. I'm amazed that you can plug in topographical data & get it into the terrain. I would definitely like that for future builds!
Engellus 15 marca 2016 o 18:34 
Use his terrain with my name on it!