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give weapon_knife_css; ent_fire weapon_knife addoutput "classname weapon_knifegg"
Breach Charge: give weapon_breachcharge
Diversion Grenade: give weapon_diversion
Fire Bomb (Acts same as Molotov: give weapon_firebomb
Bump Mine: give weapon_bumpmine
Fists: give weapon_fists ; ent_fire weapon_* addoutput "classname weapon_knifegg
Axe: give weapon_axe
Hammer: give weapon_hammer
Wrench: give weapon_spanner
Cash (Gives $50): give item_cash
shield: give weapon_shield
Misc:
Snowballs: give weapon_snowball