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3. How to make registration much faster: Add a set of all the rulers with the mod. Those rulers would all have a script that looks for the "mover button" class when put into a scripting zone and pass along the info of which ruler they are. That way, you could register all the rulers in one go by moving all of them in scripting zone that contains the button instead of doing them one by one which is pretty annoying.
1. Pretty minor but, when registering the rulers, name them ("straight 1 registered", "bank 2 registered", etc) instead of just the generic names. That way you'll know if you made a mistake.
2. Replace the white piece that the button is on with something that can be recolored, so that each player can change his mover to his player color. Ideall, whatever object you choose, please also make it easier to grab the object without pressing the button. This suggestion should be pretty easy and useful.
This one :
X-Wing miniatures core set updated : http://steamcommunity.com/workshop/browse/?appid=286160&searchtext=X-Wing+miniatures+core+set+updated&childpublishedfileid=0&browsesort=textsearch§ion=home
Alph-Andruino: Could be that the script thinks your ships are the wrong way around. Which mod did you get your ship models from?
Though adding it to my Chest did work for me, what went wrong on your end?