METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

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So You Built A Nuke: Cidem's Guide to Removing Your Status as a Demon
Por Cidem
This guide aims to instruct viewers on how to use my personal method for removing the blood and elongated horn sported by Big Boss as a result of building a nuke (or being a very bad boy.)
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An Introduction to Regretting Nuclear Proliferation
So, you built a nuke. Whether you did so to protect yourself from those pesky FOB invaders, to get the achievement for doing so, or just to say you own a freaking nuke, you've managed to manufacture a genuine nuclear warhead. Now, while having a nuke might be just what you wanted, chances are you're not too excited with Big Boss' new look.



Sporting a freshly lengthened horn and more blood than Elizabeth Báthory's swimming pool, you've now been reborn as a real live demon. If you're anything like me, this new choice of blood-splattered fashion doesn't sit well with you. Almost definitely hurts your chances with the ladies, though Quiet doesn't seem to mind.



"Okay," you're wondering. "What's the point? Get to the meat of this guide, already!" Very well, hypothetical impatient reader, your wish is my command. In the next section we'll learn how to clean off that blood and trim down the horn quickly and easily.
The Path to Godlihood is Paved With Lots of Child Soldiers
Right, then, the actual purpose of this guide. When you built that nuke (or stabbed people a lot, whatever took you down the highway to hell, really.) you accumulated some bad guy points. Well, a lot of them, actually. 50,000 to be exact. What does this mean, exactly? It means you broke the threshold for becoming a demon, and we need to start building some good boy points up to return to our regular bloodless, modest horned appearence. First things first, disarm that nuke (if it hasn't been stolen from you already) to generate 1,000 positive karma points.



Well, that's better than nothing, I suppose. A drop in the bucket, really, but it's a start. Since you probably only had one nuke, that's all we can do without another means of becoming a good little Boss. Now, ask yourself this: What's more saintly than saving child soldiers in Africa?



No, not that one. We don't want that one.

What we want is to go to Mission 25 - Aim True, Ye Vengeful, which you might remember as the one where you have to save a grown man who sounds like a child from a group of gun-toting actual children. You might've even saved all of those children a few times before, but now we're doing it because rescuing kids is what nice guys do.

Dr. Emmerich or: How I Learned to Stop Worrying and Kick the Children
Since this mission isn't about mission tasks or getting an S rank, you can safely slap on that Infinity Bandana or other similar convenient equipment to make the process go more smoothly. I would recommend the Bandana for reasons to be discussed later.



Bring the highest grade of Tranquilizer Pistol you're comfortable with using, x48 Fulton Balloons or Wormhole Generators (fewer than x48 is okay, you'll simply have to pay the GMP to restock when you run out.) and deploy at the LZ for the mission. D-Dog is optional, though highly recommended. A jeep is borderline mandatory, though it is possible (but will take an extremely long time) to accomplish our goal without it. You can bring one, or use the one that usually spawns in the village the mission takes place in. So, let's get started.



Hop in your jeep or run down the road until you come face to face with some Side-Striped Jackals. Tranq them and Fulton them out - they're worth 30 points a piece. After that, move on into the village where you're most likely to encounter the leader of the child soldiers and one of his subordinates near a tent.



Send the formally dressed little dude and his pal on to dream land. Give them a swift kick (be gentle now, they're just kids.) and hold them up to make sure they don't get up and go anywhere. From this point, you'll want to head further down the road going straight from where you arrived so that you can head off the soldiers returning from patrol before they arrive. You may be informed at some point that a prisoner has died, this seems to happen randomly when the optional bonus prisoner in the area is killed by animals. I had to reload a checkpoint 1 out of 3 runs, so your mileage may vary.



You'll find the optional prisoner at location A on the map, unless they have moved slowly down the road. You may want to hurry to them, as it seems they can wander near by some hostile animals. Your objective at this point is to tranq or stun all of the child soldiers and hold them up so they don't move around. Once that's finished, load them up 3 at a time (including the optional prisoner if possible) into your jeep and take them to location B for extraction via helicopter. When you load the children, make sure they're stunned, not asleep. Perhaps a bug, perhaps intentional, whatever the case enemies who are stunned and then placed into a passenger seat, a dumpster, or a porta-john never seem to wake up. Works for us just fine.


Remember the Infinity Bandana we brought? It probably helped out before with the child soldiers, but here's where it really kicks in. Down the road to location B you'll find two African Wild Dogs (most likely the culprits behind the randomly dying prisoner) that can be Fultoned for 60 points each. At location B you'll find a group of 6 Wild Asses that you can tranq and rescue, for a total of 180 points should you catch them all. Be careful not to let them run too far, as they can begin to leave the mission area and become risky to chase down.


"Uh, Cidem, I tranqed all of the donkeys with one shot each. Do I really need the Bandana for that?" Damn it, hypothetical reader, must you always undermine me?!

...the Infinity Bandana lets us tranq the Wild Asses with impunity, and that's important because the donkeys appear to respawn with every checkpoint, which triggers during your return trip to get more child soldiers, leading to 180 points every time you return to location B. See where I'm going with this? I'm sorry for the outburst. Moving on...

Once you've gathered all of the child soldiers, their leader, and the optional prisoner, it's time to escort the General's #2, a squeaky voiced young man I've decided to call Stinky Snake. Perhaps he smells so bad because he took the nickname "#2" a little too literally. Put up with his scent for now, and just remember that you basically invented body spray in the 70s so it's no big deal.


Make sure everybody's held up, just to be safe. Big Babysitter doesn't have time for the little ones making a ruckus. Call in Pequod and start loading the little rascals in one at a time and then take off.


"Hey... Cidem? Look, I know things got a bit heated back there, but it's cool now, right? I was just wondering why we have to load those kids into the helicopter, I mean, I've got the Child-Safe fulton upgrade, so..."

Oh, right, we're doing that because saving children and prisoners via helicopter produces more straight-edge points. 240 for each child, 120 for each prisoner. Not bad, right? With 12 children and 2 prisoners plus as many donkeys and doggos as you're willing to send screaming into the sky, it's not too shabby if I do say so myself. You'll want to repeat as many times as necessary until you're squeaky clean again.
What? There's More? This Guy Never Shuts Up...
Alright, you may have a few questions about my methods. That's fine, I'll address some concerns I think people may have with this guide in this section here.

"Why not just go disarm nukes? Isn't that really fast?"

Yeah, it's pretty fast. You can rack up 30,000 goody-two-shoes points if you disarm 10 total, even. The problem there lies in the risk and the unpredictable nature of invading FOBs. You could pull off a mission or two off without a hitch, and then screw up a mission leading to a back and forth series of endless proxy wars (we got enough of that in MGS4.) I like this method because it's quick, it's effective, and it's so easy you could teach a dog to do it. D-Dog, in fact.


"What about the points you get from completing achievements? Those work well, too, y'know."

This is also an effective method for removing your demon status, however it only works once and chances are you've done most of the relevant achievements already, or at least I have. Things like maxing out your bond with buddies and other such achievements - perhaps barring the Conservation achievement - are not exactly that difficult. Not all players will be in a position to get those with good karma points in mind. Extracting child soldiers? Anybody at the right point in the story can do that.

"Did you seriously stay up until 5 AM writing this guide? My god, what a low-life."

These are both correct assumptions.

Thanks for reading my guide! I hope it helped you out or provided some insight on how to get everybody's favorite Punished Snake looking like his good old self. Remember that you may need to do several runs of Mission 25 to get enough points to become good again. If you have comments, questions, or concerns, feel free to leave them below and I will check often to respond. If you have any suggestions or critiques for this guide, leave those too, this is my first time making a guide myself and I relish the opportunity to improve.




"Kaz... I'm no longer a demon."
69 comentários
PK-0849 4 jul. 2020 às 19:21 
Oml I finally got rid of Demon Snake. I developed a nuke and went on a rampage on some FOBs. I had to replay this mission along with the white Momba at least 25 times to get rid of it
Phpminor 22 jun. 2020 às 12:16 
Best thing to do for demon points is to shoot FOB soldiers until they're on the ground then toss a molotov at them, especially try to group them up into a big bonfire beforehand.
Cidem  [autor] 22 jun. 2020 às 11:58 
Yeah, pretty much. I haven't played MGSV in a while, but I believe you should go out of your way to kill animals and soldiers. Specifically execute them with your knife, iirc that is especially cruel and bloody so it gets more evil points than using a gun. If a soldier is injured and can't fight back, execute them. That also gets more points.
OffPhil 21 jun. 2020 às 16:55 
I would think that's pretty easy, to be honest: build a fuckton of nukes.
achuso 17 mai. 2020 às 0:52 
make a guide on how to remove your angel status plspls
Cidem  [autor] 26 jan. 2017 às 9:06 
Thanks, pal! Cheers.
[ACPL] Jon 25 jan. 2017 às 23:54 
I don't actually need this, but I was wondering what's up with "demonism", friend told me about it.

So yeah... I have to say I enjoyed your little guide. I'd even go as far as saying: well written.

Cheers.
The Senate 31 mai. 2016 às 12:48 
Just don't forget to take your revival pill, Snake.
Cidem  [autor] 30 mai. 2016 às 22:12 
This has got to be some kind of Time Paradox.
The Senate 30 mai. 2016 às 21:21 
Sounds good Boss, I'll see you in two deca- WHOA OCELOT WHAT ARE YOU DOING! :miller:

Snake, did you like my sunglasses, BROOOOOOOOTHEEEER!