This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
TRAF - Trajes Fatais
Genre: Action, Casual
Platforms: PC
Feb 10, 2016 @ 4:43am
Mar 12, 2017 @ 12:48pm
Recent Announcements View All (6)
Crowdfunding on Catarse! -- Financiamento Coletivo no Catarse!
Crowdfunding on Kickante! -- Financiamento Coletivo no Kickante!

We have started a Crowdfunding campaign for the game on Catarse, a brazilian crowdfunding platform like Kickstarter and Indiegogo. You can contribute with any value through PayPal. If you like the beta, please help us to make this a great fighting game! Link to the campaign:

Trajes Fatais - Prologue


Welcome to the party!

Imagine a costume party in which some guests gain powers in accordance with the costumes they wore. That's the premise of TRAF - Trajes Fatais (Fatal Costumes), a 2D fighting game developed by Onanim that features beautiful animations at 60 FPS made with detailed pixel art style.

This prologue edition introduces the history and the initial characters, and the key mechanics that we propose to the franchise, with innovations in relation to already consolidated titles. The TRAF system is simple, but allows the player to explore the possibilities with creativity.

* The game is still in development. Every aspect of the game shown so far may vary in the final version.


TRAF has an extremely easy to learn, dynamic, innovative and addictive system.

The game is being designed to be played at a competitive level aiming the adhesion of veteran players in fighting games, at the same time it is a very accessible entry point for newcomers to the genre.

  • Dynamic Physics

    The attacks influence a lot the movement of your character and opponent. During collisions and after cancels, the system keep inertia and combine it with new impulses, which results some unusual situations generating most fun and unique matches. The game screen is also relevant for the possibilities as some moves can be made only in the corner, using the wall of the stage as support.

  • Combos Diversity

    An attack can be combined with any other, except itself. Neutrals (non-directional) may be followed by any other attack freely, while the others require the consumption of an energy bar. The player must manage the bars between cancels and specials. The same combo can hit or not, depending on the distance between the characters, the time between actions, floor height, distance from the corner of the screen etc.

  • Balancing

    We will always present and in direct communication with the community, updating the game with frequency as bugs or unbalanced situations are discovered.

  • Character Diversity

    Although there is a standardization of controls, all characters will have their own strategies. They attacks vary widely. For example, to a character, forward + button results in a long blow, slow and the first frames with armor. In another character, forward + button launches a projectile, and so on.

  • Infinite Prevention

    The characters have five spheres representing their life. As they suffer damage, the current ball deflates, until it breaks. When a ball breaks, the character suffers a knockdown and goes into an animation that makes it more difficult to hit, requiring more planning to make bigger combos. Thus, despite the ease of performing cancels and freedom of possibilities, this system helps bring the challenge and improvisation to certain situations of the match.

    In addition, the game has an identifier of loops in combos. When it detect certain quantities of repetitions, it causes another kind of knockdown to the character, but this time being impossible to hit.

  • Pressure

    The game has several ways to get out of a pressure: release from grabs, spending bar in defense to repel the enemy, recovery on the wall, recovery on the floor, attack during wake up and others.

  • Full support to any joystick/controller/game pad
  • Story mode
  • Local Versus Mode
  • Online Versus Mode
  • Training Mode
  • Trial Mode
  • 6 Initial Characters + 6 Secret Unlockable (this numbers can grow until final release)
  • Lots of Unlockable Color Palettes
Popular Discussions View All (1)
Jul 2, 2016 @ 8:13am
Let's Play video of game with nearly 50k views
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felipessombra Sep 27 @ 6:15am 
Ainda esta em teste com os apoiadores.
DodogoFakundos Sep 26 @ 7:56pm 
Sai quando este jogo?
Moreno Meliante May 27, 2017 @ 9:48am 
Isso ficou muito bom, cara!! :steamhappy: Ansioso pra ver o projeto finalizado.
HMendes_90 Apr 3, 2017 @ 7:13pm 
Jogo foda, sem mais
renandms Apr 1, 2017 @ 8:06pm 
vai na fé irmão...
hahahahaha, insta buy, com certeza
felipessombra Apr 1, 2017 @ 2:04am 
Conseguimos!! We did it!!!

We raised enought money to make it happen! LEt the party begin in 04/2018!
Determine Apr 1, 2017 @ 1:00am 
I wish this game will have the Chinese version
FXFreitas Mar 19, 2017 @ 9:01pm 
Meta Atingida! Ansioso para o jogo!
Parabens pela Onanim por não desistir, agora torcemos pelo melhor, meus amigos estão muito animados com esse jogo, mal posso esperar pra meter a peixeira em todo mundo!
Lima Mar 19, 2017 @ 1:08pm