XCOM 2
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XCOM 2 - Classes & Abilities
By GameOfThrows
*Currently a work in progress *

XCOM 2 Classes & Abilities
   
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XCOM 2 Classes & Abilities
*Currently a work in progress *

XCOM 2 features 6 classes, The Ranger, The Grenadier, The Specialist, The Sharpshooterr and The Psi Operative. (The 6th hasnt been released yet).

All classes but the Psi Operative have access to 13 abilities, of which you get to choose 6 to suit your soldiers needs, you are automatically given 1 at Squaddie rank. The Psi Operative has access to 14 abilities and is able to aquire all 14 via training in the Psi Lab.
The Ranger

The Ranger

Squaddie
Slash
Attack any enemy within movement range with your sword.

Corporal
Phantom Phantom
When the squad is revealed, this soldier remains concealed.
Blademaster
Deal +2 extra damage on all sword attacks

Sergeant
Shadowstrike
When concealed, gain +25 bonus Aim and +25 bonus critical hit chance when attacking enemies.
Shadowstep
This soldier does not trigger overwatch or reaction fire.

Lieutenant
Conceal
Immediately enter concealment once per misson.
Run and Gun
Take an action after dashing. 3 turn cooldown

Captain
Implacable
If you score one or more kills on your turn, you are granted a single bonus move.
Bladestorm
Free sword attacks on enemies that enter or attack from melee range.

Major
Deep Cover
If you did not attack this turn, hunker down automatically.
Untouchable
If you score a kill during your turn, the next attack against you during the enemy turn will miss.

Colonel
Rapid Fire
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.
Reaper
A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage. 4 turn cooldown
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The Grenadier


The Grenadier
Squaddie
Launch Grenade
The Grenadier uses a grenade launcher to fire grenades rather than throwing them.

Corporal
Blast Padding
Your gear includes layers of extra padding and blast plates, granting a bonus point of Armor and you receive less damage from explosive attacks.
Shredder
Your cannon attacks shred armor.

Sergeant
Demolition
Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target.
Suppression
Fire a barrage that pins down your target, granting reaction fire against it if it moves, and imposing a -50 penalty to the target's aim. Suppression is cancelled if the Grenadier takes damage.

Lieutenant
Heavy Ordnance
The grenade in your grenade-only slot gains a bonus use.
Holo Targeting
Any directed cannon shot, hit or miss, will mark the target, increasing your squad's aim by +15 against this target. Applies to standard attacks and single target abilities.

Captain
Volatile Mix
Grenades gain +1 tile to their radius and deal +2 damage.
Chain Shot
Fires a shot with a penalty of 15 to aim. If it hits, immediately fire another shot at the target.

Major
Salvo
Using the grenade launcher or a heavy weapon as your first action does not end the turn.
Hail of Bullets
Fire a shot that is guaranteed to hit.

Colonel
Saturation Fire
Fire a hail of bullets in a cone damaging every enemy and all cover within.
Rupture
Fires a shot that deals critical damage. The target, if hit, will also take 3 additional damage from all sources
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The Specialist

The Specialist


Squaddie
Aid Protocol
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn..

Corporal
Medical Protocol
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medkit is equipped, the GREMLIN will gain an additional charge.
Combat Protocol
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. Twice per mission

Sergeant
Revival Protocol
Send the GREMLIN to an ally to remove any negative mental status effects. Disoriented, Stunned, Panicked, or Unconscious.
Haywire Protocol
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control.

Lieutenant
Field Medic
Equipped medikits have 2 extra charges.
Scanning Protocol
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn and revealing any hidden enemies.

Captain
Covering Fire
Overwatch shots can now be triggered by enemy actions, not just movement.
Threat Assessment
Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn.

Major
Ever Vigilant
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn.
Guardian
Grants 50% chance during Overwatch to perform an additional shot if the previous Overwatch shot hits. There's no limit as to how many times Guardian can trigger.

Colonel
Restoration
The GREMLIN flies to each squad member, healing or reviving them as needed. Once per mission.
Capacitor Discharge
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage. Once per mission.
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The Sharpshooter
The Psi Operative
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The Psi Operative
The Psi Operative learns abilities by training in the Psi Lab. all abilities are learned in a randomized fashion, when training you are given a choice between 3 abilities. unlike other classes, the Psi Operative is able to learn all 14 classes.

Initiate
Soulfire
Does guaranteed psionic damage to an organic enemy, which ignores the targets armor and cover.
Stasis
Stuns the target for a turn, but renders them unable to be attacked or e damaged.


Acolyte
Insanity
A debilitating telepathic attack that can inflict different negative conditions, including mental control of the target.
Inspire
Grants a bonus action immediately to a nearby squadmate

Adept
Soul Steal
Soulfire heals you for half of the damage dealt
Stasis Shield
A stasis shield which can be used on friendly units.

Disciple
Solace
The Psi Operative is surrounded by an aura that immediately ends or blocks any mental impairments for themselves and/or any closeby allies. (Passive)
Sustain
Only useable once per mission, when the psionic operative health is reduced to 0 hit, he/she is instead reduced to 1 hit point and put into stasis for 1 turn.

Mystic
Schism
Does a small amount of guaranteed damage, and applies Rupture to the target.
Fortress
The Psi Operative is immune to fire, poison, acid, and explosive damage.

Warlock
Fuse
If an enemy or corpse is carrying explosives, they can be remotely detonated.
Domination
If successful, allows you to permanently mind control an enemy (limited to 1 successful domination per mission).

Magus
Null Lance
A beam of psionic energy that damages every target it passes through.
Void Rift
A area of effect ability dealing moderate damage and with a chance to inflict insanity on all targets affected.
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3 Comments
[GOTR] CasualCat2001 Feb 13, 2016 @ 9:44am 
could use cooldown information for the abilities
artmangm Feb 7, 2016 @ 11:28pm 
leader class
pharynx Feb 7, 2016 @ 8:10pm 
damn. i was hoping you'd have information on the Psi Operative.

i hadn't seen anything about them, so i am rushing down that tech tree to unlock them.

i just got the capability to build the building that trains them though... so it shouldn't be too long before i can check them out for myself.