Age of Wonders III

Age of Wonders III

50 ratings
Hero Professions Mod
File Size
2.470 MB
Feb 5, 2016 @ 7:54am
Mar 17, 2017 @ 4:18am
13 Change Notes ( view )

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Hero Professions Mod

This mod reworks the racial hero upgrades from my hero development mod and replaces them with three different mutual exclusive upgrade paths. The new hero upgrades are unlocked by choosing one of three professions and can be learned at levels 1,2,4,6,8,10 and 13. Some of them are abilities from the vanilla game, others come from my racial heritage mod and yet others are entirely new. Additionaly at lvl 5, each professions unlocks a learnable spell from among the existing non-class dependant spells.

List of Professions:
– Humans: Witch/Knight/Sailor
– Halflings: Chef/Gardener/Sheriff
– Highelves: Ranger/Arcanist/Shadowblade
– Frostlings: Frost Witch/Hut Warden/Lumberjack
– Orcs: Gladiator/Slavedriver/Voodoo Priest
– Goblins: Blight Doctor/Pest Keeper/Pyromancer
– Dwarves: Prospector/Smith/Aether Mage
– Draconians: Fire Priest/Dragon Heir/Nest Warden
– Tigrans: Savannah Hunter/Mystic/Pharaoh Guard

When using both of my hero mods there are 9 (races) x 3 (professions) x 7 (classes) x 3 (specializations) = 567 different hero setups based on the set of learnable hero upgrades! (With only the hero development mod active that number is 189. With only the base game + DLC's it is 7!)

This is the v1.00 version of the mod. So there may still be some bugs around which I encourage you to report here. Apart from that there are still some smaller features planned, like a secret spell for the werewolf mechanic or a complete documentation of the mod, so there are still going to be some updates.

– Racial Heritage Mod:
– Hero Development Mod:

-- (see 3rd post; you must be logged in to see the attachment file)

-- a special thanks goes to Charlatan for his patient help when he showed me how to export/import ingame models
-- a big thanks to Franziskus for translating the mod into german (and for his patience :))
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Zlymo Feb 11, 2018 @ 2:53am 
Hi again, I really hope that you are still planning on updating this mod. Because I'm not only waiting for the fix to the female frostling theocrat but I would also like to see this mod being able to support your Archon race and the Insectoid race that comes from another mod. I would be so happy if you did just that :D
Icezera Jan 12, 2018 @ 12:29am 
Hi Eomoloch, do you think you will expand this to cover your archon race one day?
BelovedMonster Nov 30, 2017 @ 4:50am 
Hi all! A poll of the best mods of AoW3 is being organized and this one has been selected among the top 20.
You can rate it and the other 19 mods here:
More info on the Steam forum:
Zlymo Oct 11, 2017 @ 6:09am 
Are you planning on updating anytime soon? Been waiting for a fix to the female frostling theocrat :)
Zenzi Aurora Jul 17, 2017 @ 1:51am 
Yes, it is just the Ruler, frostling female theocrat that still has the issue.
Zenzi Aurora Jul 17, 2017 @ 1:37am I think it may just be specificly the Ruler, female theocrat that has the issue.
Eomolch  [author] Jul 12, 2017 @ 9:23am 
Hi Zenzi Aurora, I actually thought I had fixed this! But maybe my memory has just gone from bad to worse ;-) Will take a look at it again!
Zenzi Aurora Jul 5, 2017 @ 4:40pm 
Hello, I noticed that the female Frostling leader bug is still in the game (was reported by Zlymo back in december.) . where the female frostling thocrat leader still gets Tigrun abilities.
Knickalen Jul 4, 2017 @ 8:56am 
Well you have done a lot already, you have made the game much more entertaining. I wouldn't presume to expect any more. But I won't say I wouldn't love to have my wood elf werewolf tribe someday ;) Thank you very much for the reply as well :)
Eomolch  [author] Jul 3, 2017 @ 4:58pm 
Hi Knickalen, I remember that I was thinking about doing exactly that - make a secret spell that could either summon a werewolf or turn a friendly humanoid unit into one. In the end I didn't get around to do it but maybe I should take your question as a reason to put this back on my to do list :)