Take On Mars

Take On Mars

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I/O Plugs For Everything
   
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Item Type: Modification
Dependencies: Standard
File Size
Posted
Updated
5.960 MB
Feb 3, 2016 @ 3:21am
Aug 26, 2017 @ 8:56am
8 Change Notes ( view )

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I/O Plugs For Everything

Description
-Supports latest release-

Inspired by the SolarPanel I/O Plug mod This mod incorporates the same mechanics into the remaining machines and power sources. Effectively making each one have both an output and an input, so you no longer need to have hubs and cables wiggling everywhere.

However
You can still do it the old way! The mod simply gives you freedom to do some things differently if you choose to. Or even experiment with combining old and new.

The affected objects are, including their small variants
  • Solar Array
  • M.M.R.T.G
  • Comms Array
  • Refinery
  • Atmospheric Processor
  • Drilling Rig
  • Topsoil Extractor


Notice - This will NOT have an effect on already created objects. [Game limitation]

How does it work?
Now you can simply connect a power cable into a machine or power source and then you can use the other end of the cable for output into another machine or power source. Stringing them together and sharing power.

Example
Instead of connecting two solar arrays or M.M.R.T.Gs to, say an Atmospheric Processor. You hook one solar array up, and the other one you connect to the first solar array. Then you can add another solar array to the second one, and on and on...

Then, from the Atmospheric Processor you can hook cables to whatever you want to power, say a drilling rig, then a refinery, and on and on...

Compatible with
This mod is compatible with any mod that does NOT edit the config file containing the mountpoints and input/outputs for the affected objects.

Mods that changes the controller files (how the objects functions and behaves) are compatible however.

Incompatible with
  • Any mountfix mod, cost change mod for the printer and SolarPanel I/O Plug mod
As this mod edits the same config files and contains all of the mods combined and more.
  • More Power
More Power has a copy of the solar array config file in it. Although it is an ITM (Identical to master) it somehow was included. Therefore conflicting with this mod.


Leave a like if you enjoyed the mod, or a comment if you have any suggestions or if something broke.

Best,
Staalby
20 Comments
Staalby  [author] Oct 28, 2020 @ 7:15am 
@Halokllr That is not possible with this mod, it only changes a single file to do the changes. Which is also why it is compatible with pretty much any mod, as long as it doesnt change the same file where mounts are defined.
Halokllr Oct 20, 2020 @ 5:23pm 
Can you edit the config's manually for more power? Never modded or anything like that.
jarhead Nov 22, 2018 @ 6:46pm 
Can you do this for the 3d printer parts as well?
They only have input and I was trying to use it as a relay since it was near the base.
Staalby  [author] Mar 16, 2018 @ 10:21am 
@SnowSky No. Not that I'm aware of. The file in which you change the mounts, is very simple with only two option. If it can be placed on buildings or not. And if it is required to be on the ground. Such as the drill, to drill the soil. Whereas a solar panel can be both of those places.

Best,
SnowSky Mar 16, 2018 @ 3:56am 
Small question regarding the mountfixes:
Would it be possible to make a mountfix that turns the Solarpanels to the sun? (So to say always get the best direction for maximum efficiency?)
and would it be also possible to make mountfixes that can be fixed on vehicles?
Staalby  [author] May 5, 2017 @ 11:15pm 
When I saw that you could change the outputs (thanks to you) I saw the potential to lower the use of the horrible cable management even further. To make your life on Mars a bit easier.

I didnt change anymore than the config files to retain compatibility, likewise with the models and colours. As such it is compatible with pretty much any mod that doesnt change that. Such as mods that change the cost, mountpoints or sockets. Power output and all the technical stuff is in the controller files.

Best,
DHLF May 5, 2017 @ 1:15pm 
Why have I never thought about adding those power plug changing mechanics to all the other machines as well?
Maybe I was too focused on the solar panels as.. their wirering was really ugly ^^

The solar panels have two output sockets. For what? They produce just enough power for the (now finally existant) life support module.
I really didnt knew nothing about modding when i was playing around with the gamefiles.
So I stopped when I just got one plug changed to input.
To change the colour of the plug.. well.. there seems to be no easy way like painting a different colour in a gamefilee therefore I did not want to spend more time to get deeper into modding :D

You did also add an incompatibly list, nice!
cstreet13 Sep 4, 2016 @ 6:00pm 
Awesome! Thanks!
Staalby  [author] Sep 4, 2016 @ 11:19am 
@ cstreet13 Done.
cstreet13 Sep 4, 2016 @ 11:04am 
Can you update this to include resource costs for the machines? It's starting to feel like cheating when I use this mod....